Difference between revisions of "Areas"

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==The Island==
 
==The Island==
  
[[The Island]] can be accessed from [[Rebel City]] by boarding an aircraft carrier, this procedurally generated area is a war zone within which players are tasked with taking down imposing [[bosses]] in order to liberate the region from the Feline Empire's control. Players begin in the center, within the City Ruins, and can reach more difficult regions by flying away from this origin point. The most difficult regions being Noble Estates and the Imperial City.
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[[The Island]] can be accessed from [[Rebel City]] by boarding one of several aircraft carriers located at the city's northeastern edge. This procedurally-generated area is a war zone within which players are tasked with taking down imposing [[bosses]] in order to liberate the region from the Feline Empire's control. Players begin in the center, within the City Ruins, and can reach more difficult regions by flying away from this origin point. The most difficult regions being Noble Estates and the Imperial City.
  
  
 
==Dungeons==
 
==Dungeons==
  
[[Dungeons]] can appear after killing certain enemies in the world. They appear as Avian aircraft carriers which take a few seconds to appear. Once they have stopped moving, you may enter the dungeon at any time within a 30-second interval by flying into the carrier's tower. Once this time has elapsed, the carrier warps away, presumably to the appropriate dungeon.
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[[Dungeons]] can appear after killing certain enemies in the world. They appear as Avian aircraft carriers which take a few seconds to appear. Once they have stopped moving, you have 30 seconds to enter the dungeon by flying into the carrier's tower. Once the time limit expires, the carrier warps away.
  
 
Like world [[bosses]] and quest enemies, dungeon entrances modify the "Rally to me!" emote while the player is nearby, causing the message "At <dungeon>!" to display instead of the usual message "Rally to me!"
 
Like world [[bosses]] and quest enemies, dungeon entrances modify the "Rally to me!" emote while the player is nearby, causing the message "At <dungeon>!" to display instead of the usual message "Rally to me!"
  
Dungeon drop rates are calculated per player. Therefore, if 8 people hit an enemy, the chance for a dungeon drop is 8 times as great. [Citation needed]
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Dungeon drop rates are calculated per player. Therefore, if 8 people hit an enemy, the chance for a dungeon drop is 8 times as great.

Revision as of 18:46, 5 October 2019

Rebel City

Rebel City, the base of operations of the Avian rebellion, is a safe area with no procedurally generated elements. All players begin here at the start of every play session, and every plane can safely teleport to Rebel City at any time (after a 3-second delay) by using the Return Home function.


The Island

The Island can be accessed from Rebel City by boarding one of several aircraft carriers located at the city's northeastern edge. This procedurally-generated area is a war zone within which players are tasked with taking down imposing bosses in order to liberate the region from the Feline Empire's control. Players begin in the center, within the City Ruins, and can reach more difficult regions by flying away from this origin point. The most difficult regions being Noble Estates and the Imperial City.


Dungeons

Dungeons can appear after killing certain enemies in the world. They appear as Avian aircraft carriers which take a few seconds to appear. Once they have stopped moving, you have 30 seconds to enter the dungeon by flying into the carrier's tower. Once the time limit expires, the carrier warps away.

Like world bosses and quest enemies, dungeon entrances modify the "Rally to me!" emote while the player is nearby, causing the message "At <dungeon>!" to display instead of the usual message "Rally to me!"

Dungeon drop rates are calculated per player. Therefore, if 8 people hit an enemy, the chance for a dungeon drop is 8 times as great.