Difference between revisions of "Bandit"

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|size = 300px
 
|size = 300px
 
|control = Hovercraft
 
|control = Hovercraft
|unlock = Level 20 [[Dagger Knight]]<br/>Level 15 [[Hog]]
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|unlock = Level 20 [[Dagger Knight]]
 
|firstgun = Training Shotgun
 
|firstgun = Training Shotgun
 
|allguns = '''[[Shotgun]]'''
 
|allguns = '''[[Shotgun]]'''
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|recharge = 0.40/s
 
|recharge = 0.40/s
 
|turn = 1440°/s
 
|turn = 1440°/s
|cruise = 3.0
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|cruise = 3.5
|super = 6.0
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|super = 6.9
 
|multi = x0.9 Armor<br>+2.4% Armor per Level<br>+4% Damage per Level<br>x0.4 Turn Rate while superspeeding
 
|multi = x0.9 Armor<br>+2.4% Armor per Level<br>+4% Damage per Level<br>x0.4 Turn Rate while superspeeding
 
}}
 
}}
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The '''Bandit''' is a [[Classes|class]] in ''Steambirds Alliance.''
 
The '''Bandit''' is a [[Classes|class]] in ''Steambirds Alliance.''
  
===Manuever===
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===Maneuver===
The Bandit has one maneuver, Blink, with a Steam cost of 10 --- this maneuver is activated using the Maneuver input (on keyboard, E key by default). On activation, the Bandit teleports forward 2 units relative to the plane's facing, ignoring bullets and enemies (but not terrain) between its initial and final positions.
+
The Bandit has one maneuver, Blink, with a Steam cost of 11. On activation, the Bandit teleports forward 2 units relative to the plane's facing, ignoring bullets and enemies (but not terrain) between its initial and final positions. Teleport distance is ''not'' reduced by [[Elements|Ice]] slow effects.
  
 
===Upgrade Limits===
 
===Upgrade Limits===
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* '''Damage:''' 40 (+40%)
 
* '''Damage:''' 40 (+40%)
 
* '''Armor:''' 30 (+30)
 
* '''Armor:''' 30 (+30)
* '''Armor Self-Repair:''' 50 (+0.3/s)
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* '''Armor Self-Repair:''' 25 (+0.3/s)
 
* '''Max Steam:''' 20 (+20)
 
* '''Max Steam:''' 20 (+20)
 
* '''Steam Recharge:''' 50 (+0.2/s)
 
* '''Steam Recharge:''' 50 (+0.2/s)
* '''Super Speed:''' 25 (+1.5)
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* '''Super Speed:''' 10 (+0.3)
  
 
===[[Skills|Pilot Skills]]===
 
===[[Skills|Pilot Skills]]===
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!Skill Tier
 
!Skill Tier
 
!Pilot Rank
 
!Pilot Rank
!Plane Level
 
 
!Option A
 
!Option A
 
!Option B
 
!Option B
 
|-
 
|-
 
|1
 
|1
|21
+
|18
|<nowiki>-</nowiki>
 
 
|'''Sneaky Strike'''
 
|'''Sneaky Strike'''
 
[[File:Effecticon secondarydamageboost.png|40px]] 2+ nearby players:
 
[[File:Effecticon secondarydamageboost.png|40px]] 2+ nearby players:
*Secondary Damage: +25% <span class="dark">+ 1% * (L: 1-5)</span>
+
*Secondary Damage: +18% <span class="dark">+ 3%</span> (+30% at max)
|'''Thick As Thieves '''
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|style="vertical-align:top"|'''Thick As Thieves '''
 
[[File:Effecticon armorboost.png|40px]] 4+ nearby players:
 
[[File:Effecticon armorboost.png|40px]] 4+ nearby players:
*Armor: +25% <span class="dark">+ 1% * (L: 1-5)</span>
+
*Armor: +18% <span class="dark">+ 3%</span> (+30% at max)
 
|-
 
|-
 
|2
 
|2
|74
+
|43
|<nowiki>-</nowiki>
+
|style="vertical-align:top"|'''Rapid Movement'''
|'''Rapid Movement'''
+
*Super Speed: +6% <span class="dark">+ 1%</span> (+10% at max)
*Super Speed: +25% <span class="dark">+ 1% * (L: 1-5)</span>
+
*Maneuver Steam Cost: -20% <span class="dark">- 5%</span> (-40% at max)
*Maneuver Steam Cost: -40%
+
|style="vertical-align:top"|'''Rapid Stun'''
|'''Rapid Stun'''
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*Secondary Cooldown: -20% <span class="dark">- 5%</span> (-40% at max)
*Secondary Cooldown: -30% <span class="dark">- 2% * (L: 1-5)</span>
+
*Secondary Steam Cost: -6% <span class="dark">- 1%</span> (-10% at max)
 
|-
 
|-
 
|3
 
|3
|105
+
|81
|<nowiki>-</nowiki>
+
|style="vertical-align:top"|'''Stun Chain'''
|'''Stun Chain'''
+
[[File:Effecticon steamcost.png|40px]] [[Glossary#Pilot Skills|On hit]]:
[[File:Effecticon steamcost.png|40px]] [[Glossary#Pilot Skills|On hit]] (Duration: 3s <small>stacks up to 3 times</small>):
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* Secondary Steam Cost: -18% <span class="dark">- 3%</span> (-30% at max)
* Secondary Steam Cost: -25% <span class="dark">- 1% * (L: 1-5)</span>
+
*Duration: 3s
 +
*Stacks up to 3 times
 
|'''Phasers Set To Stun'''
 
|'''Phasers Set To Stun'''
[[File:Effecticon secondarydamageboost.png|40px]] On kill (Duration: 2s <small>stacks up to 2 times</small>):
+
[[File:Effecticon secondarydamageboost.png|40px]] On kill:
* Secondary Damage: +30% <span class="dark">+ 2% * (L: 1-5)</span>
+
* Secondary Damage: +20% <span class="dark">+ 5%</span> (+40% at max)
* Secondary Steam Cost: +20%
+
* Secondary Steam Cost: +10% <span class="dark">+ 1%</span> (+14% at max)
 +
*Duration: 2s
 +
*Stacks up to 2 times
 
|-
 
|-
 
|4
 
|4
|172
+
|133
|<nowiki>-</nowiki>
 
 
|'''Versatile'''
 
|'''Versatile'''
 
*Can equip [[Machine Gun]]
 
*Can equip [[Machine Gun]]
  
Machine Gun equippped:
+
Machine Gun equipped:
 
* Damage: +10%  
 
* Damage: +10%  
|'''Bittersweet'''
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|style="vertical-align:top"|'''Bittersweet'''
On hit (Cooldown: 2s):
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On hit:
* +4 armor
+
* +4 Armor
 +
*Cooldown: 2s
 
|}
 
|}
 
===Notes===
 
===Notes===
 
* At level 1 with its T0 initial loadout, the Bandit will have Armor and Damage values of, respectively, ~9.2 and 129% due to the effects of plane and leveling multipliers.
 
* At level 1 with its T0 initial loadout, the Bandit will have Armor and Damage values of, respectively, ~9.2 and 129% due to the effects of plane and leveling multipliers.
*The Bandit's EMP is the only Secondary that inflicts [[Glossary#Gun Mounts|Confuse damage]]. Confuse damage is applied twice to enemies that are immune to the stun effect it normally inflicts (this includes, but is not limited to, most bosses).
+
*The Bandit's EMP is the only Secondary that inflicts [[Glossary#Gun Mounts|Confuse damage]]. Confuse damage is tripled against enemies that are immune to the stun effect it normally inflicts (this includes, but is not limited to, most bosses).
 +
* A Level 20 Bandit with max Armor upgrades and T10 Armor receives 11 extra Armor from 1-B. This is an HP increase of ~7.5%, a comparatively small benefit for 10 skill points. Newer players may benefit more from the extra Armor at lower gear levels, but more confident Bandit players should consider 1-A instead.
  
 
===[[Rebel City#Plane_Variants|Plane Variants]]===
 
===[[Rebel City#Plane_Variants|Plane Variants]]===

Latest revision as of 17:02, 14 March 2020

Bandit
Bandit.jpg
Control Type Hovercraft
Unlock Requirement Level 20 Dagger Knight
Starting Weapon Training Shotgun
Primary Weapons Shotgun
Secondary EMP
Maneuver Blink
Initial Stats (Base Stats)
Armor 9.2 (10)
Damage 129% (125%)
Armor Self-Repair 0.60/s
Steam Recharge 0.40/s
Turn Rate 1440°/s
Max Speed 3.5
Super Speed 6.9
Plane Multipliers
x0.9 Armor
+2.4% Armor per Level
+4% Damage per Level
x0.4 Turn Rate while superspeeding


We sanction privateers as long as they make the Empire's life worse than they make ours.

The Bandit is a class in Steambirds Alliance.

Maneuver

The Bandit has one maneuver, Blink, with a Steam cost of 11. On activation, the Bandit teleports forward 2 units relative to the plane's facing, ignoring bullets and enemies (but not terrain) between its initial and final positions. Teleport distance is not reduced by Ice slow effects.

Upgrade Limits

The Bandit has the following non-elemental upgrade limits (and the associated numerical effects at these limits):

  • Damage: 40 (+40%)
  • Armor: 30 (+30)
  • Armor Self-Repair: 25 (+0.3/s)
  • Max Steam: 20 (+20)
  • Steam Recharge: 50 (+0.2/s)
  • Super Speed: 10 (+0.3)

Pilot Skills

Skill Tier Pilot Rank Option A Option B
1 18 Sneaky Strike

Effecticon secondarydamageboost.png 2+ nearby players:

  • Secondary Damage: +18% + 3% (+30% at max)
Thick As Thieves

Effecticon armorboost.png 4+ nearby players:

  • Armor: +18% + 3% (+30% at max)
2 43 Rapid Movement
  • Super Speed: +6% + 1% (+10% at max)
  • Maneuver Steam Cost: -20% - 5% (-40% at max)
Rapid Stun
  • Secondary Cooldown: -20% - 5% (-40% at max)
  • Secondary Steam Cost: -6% - 1% (-10% at max)
3 81 Stun Chain

Effecticon steamcost.png On hit:

  • Secondary Steam Cost: -18% - 3% (-30% at max)
  • Duration: 3s
  • Stacks up to 3 times
Phasers Set To Stun

Effecticon secondarydamageboost.png On kill:

  • Secondary Damage: +20% + 5% (+40% at max)
  • Secondary Steam Cost: +10% + 1% (+14% at max)
  • Duration: 2s
  • Stacks up to 2 times
4 133 Versatile

Machine Gun equipped:

  • Damage: +10%
Bittersweet

On hit:

  • +4 Armor
  • Cooldown: 2s

Notes

  • At level 1 with its T0 initial loadout, the Bandit will have Armor and Damage values of, respectively, ~9.2 and 129% due to the effects of plane and leveling multipliers.
  • The Bandit's EMP is the only Secondary that inflicts Confuse damage. Confuse damage is tripled against enemies that are immune to the stun effect it normally inflicts (this includes, but is not limited to, most bosses).
  • A Level 20 Bandit with max Armor upgrades and T10 Armor receives 11 extra Armor from 1-B. This is an HP increase of ~7.5%, a comparatively small benefit for 10 skill points. Newer players may benefit more from the extra Armor at lower gear levels, but more confident Bandit players should consider 1-A instead.

Plane Variants

Tier 1 (Common) Variants

  • Profiteer: Worldly goods eat at our soul. We covet them, seek them and spend all our spare hours obsessing, obsessing, obsessing over their grinding, unending acquisition. What do you truly need? A ship, the sky, a merry crew of fine mates. Stuff? Stuff is a mere waste of living.
  • Rake's Mask: In the 20s, trysting ladies took to wearing silk masks steamed into the shape of exotic mammalia. Foxes, deers, the occasional marmoset. In later decades, such fasions were popularly associated with dashing thieves, especially those flaunting an erotic feminine flair.
  • Pepper's Mask: Art is not a transaction. Yes, you pay coins for a work of art. But this is but one necessary expression of gratitude and appreciation. Ideally, it is also accompanied by kind words, a gift of fine liqueur and a sense of kinship. When you treat art as just a transaction, the heart of the artist turns to stone and you, with all your silly cash, are worth nothing.
  • Hunted: The tiger is the fallen enemy of civilization. It lurks in abandoned fields, barely surviving on stray livestock. Yet the tiger remains majestic. Though it is reduced to scavenging. Though it has lost the grand arc of history.

Tier 2 (Rare) Variants

  • Marauder: In the western canyons, small bands eke out a harsh living preying on caravans. Fear the growing whine of an unseen sandbike.
  • Scallywag: Beware chipped beaks and jewel-crusted eye-patches. Do they dye those brilliant feathers? No. They pluck them from your corpse.
  • Moonlighter: When the clouds slip from the full moon, a curious shimmer floats up above the tree line. The clouds return and you shift uneasily in your bedclothes. Perhaps it was nothing.

Tier 3 (Epic) Variants

  • Ghost Pirate: A charming chap with a golden beak once bought me a drink. Months later, my livelihood ruined, I received a scented letter that chided, 'Never let a rich man buy your soul with just a dinner.'
  • The Fantasist: This plane belonged to an ex-author. Failing miserably to understand the true nature of their elite profession, they proclaimed themselves to be a writer without first securing a rich spouse, a sizable inheritance or even a minor confidence scheme. A life of crime soon followed.
  • The Ice Boy: The previous owner of this plane grew up in a quiet northern household. His nanny would shush him, sometimes clamping his beak shut, so that he would not incur the wrath of his sensitive father. When he complained he could not breath, she whispered this was still better than more bruises.
  • The Parolee: We sanction privateers as long as they make the Empire's life worse than they make ours.