Difference between revisions of "Duster"

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(Added leveling multipliers)
(Accounted for Duster health reduction and removed dummy Dust Trail gun mounts, among other revisions)
Line 16: Line 16:
 
|cruise = 2.5
 
|cruise = 2.5
 
|super = 5.0
 
|super = 5.0
|multi = +2.4% Armor per Level<br>+4% Damage per Level<br>+33.3% Turn Rate while superspeeding
+
|multi = x0.9 Armor<br>+2.4% Armor per Level<br>+4% Damage per Level<br>+33.3% Turn Rate while superspeeding
 
}}
 
}}
 
''A civilian crop Duster retrofitted with massive rear capacitors. Excels at running away.''
 
''A civilian crop Duster retrofitted with massive rear capacitors. Excels at running away.''
Line 23: Line 23:
  
 
===Manuever===
 
===Manuever===
The Duster has two maneuvers, Dust Trail and Spin Attack. Both maneuvers fire bullets which are modified by the Damage stat.
+
The Duster has two maneuvers, Dust Trail and Spin Attack. Both maneuvers fire bullets which are modified by Damage multiplier.
  
 
====Dust Trail====
 
====Dust Trail====
Dust Trail, active whenever the Duster is superspeeding, fires slow-moving bullets behind the Duster based on the tier of its [[Engine]]. Dust Trail variants with reload mechanics, such as the one associated with the T0 Engine, indicate their reload progress by shading the plane's Engine slot.
+
Dust Trail, active whenever the Duster is superspeeding, fires slow-moving (non-zero Range) or stationary (zero Range) bullets behind the Duster based on the item rank of its [[Engine]]. (T0 Dust Trail has a 20-shot clip and a 2-second cooldown; all other Dust Trails never need to reload.)
  
 
{| class="wikitable sbatable" 
 
{| class="wikitable sbatable" 
!Engine Type
+
!Engine Rank
 
!Shots
 
!Shots
 
!Physical
 
!Physical
 
!Range
 
!Range
!ROF
+
!RoF
 
|-
 
|-
 
|Tier 0
 
|Tier 0
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|4
 
|4
 
|4
 
|4
|10
+
|10
 
|-
 
|-
 
|Tier 1
 
|Tier 1
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|6
 
|6
 
|0
 
|0
|5
+
|5
 
|-
 
|-
| rowspan="2" |Tier 2
+
|Tier 2
|1
 
|0
 
|0
 
|5
 
|-
 
 
|1
 
|1
 
|12
 
|12
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|5
 
|5
 
|-
 
|-
| rowspan="2" |Tier 3
+
|Tier 3
|1
 
|0
 
|0
 
|5
 
|-
 
 
|1
 
|1
 
|18
 
|18
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|5
 
|5
 
|-
 
|-
| rowspan="3" |Tier 4
+
| rowspan="2" |Tier 4
|1
 
|0
 
|0
 
|5
 
|-
 
 
|1
 
|1
 
|24
 
|24
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|2.5
 
|2.5
 
|-
 
|-
| rowspan="3" |Tier 5
+
| rowspan="2" |Tier 5
|1
 
|0
 
|0
 
|5
 
|-
 
 
|1
 
|1
 
|30
 
|30
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|2.5
 
|2.5
 
|-
 
|-
| rowspan="3" |Tier 6
+
| rowspan="2" |Tier 6
|1
 
|0
 
|0
 
|5
 
|-
 
 
|1
 
|1
 
|36
 
|36
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|2.5
 
|2.5
 
|-
 
|-
| rowspan="2" |Tier 7
+
|Tier 7
|1
 
|0
 
|0
 
|5
 
|-
 
 
|2
 
|2
|26
+
|27.664
 
|1.2
 
|1.2
 
|5
 
|5
 
|-
 
|-
| rowspan="2" |Tier 8
+
|Tier 8
|1
 
|0
 
|0
 
|5
 
|-
 
 
|2
 
|2
|32
+
|29.76
 
|1.2
 
|1.2
 
|5
 
|5
 
|-
 
|-
| rowspan="3" |Tier 9
+
|Tier 9
|1
 
|0
 
|0
 
|5
 
|-
 
 
|1
 
|1
|54
+
|62.532
 
|0
 
|0
|5
+
|5
|-
 
|2
 
|120
 
|6
 
|0.4
 
 
|-
 
|-
| rowspan="3" |Tier 10
+
|Tier 10
|1
 
|0
 
|0
 
|5
 
|-
 
 
|2
 
|2
 
|34
 
|34
 
|0
 
|0
|5
+
|5
|-
 
|3
 
|15
 
|1
 
|10
 
 
|}
 
|}
 
====Spin Attack====
 
====Spin Attack====
 
Spin Attack, with a Steam cost of 13 and a 3-second internal cooldown (indicated by shading on the plane's [[Armor]] slot), is the Duster's active-use maneuver.
 
Spin Attack, with a Steam cost of 13 and a 3-second internal cooldown (indicated by shading on the plane's [[Armor]] slot), is the Duster's active-use maneuver.
  
When Spin Attack is activated using the Maneuver input (on keyboard, S key by default), the Duster shoots a semi-circular spread of slow-moving, enemy-piercing bullets as it turns around on the spot (presumably by tilting its rudder all the way to one side). Base damage and number of shots depends on the type of the Duster's current Armor.
+
When Spin Attack is activated using the Maneuver input (on keyboard, S key by default), the Duster shoots a semi-circular spread of slow-moving, enemy-piercing bullets as it turns around on the spot (presumably by tilting its rudder all the way to one side). Base damage and number of shots depends on the item rank of the Duster's current Armor (ELEM and SPEC Armor count as Tier 10 for the purposes of choosing Spin Attack's firing pattern).
  
 
Attempting to activate Spin Attack while it is on cooldown will instead consume 5 Steam (rather than the usual 13 Steam) and cause the Duster to perform the alternate maneuver Flip 180°, turning the plane around without firing any bullets.
 
Attempting to activate Spin Attack while it is on cooldown will instead consume 5 Steam (rather than the usual 13 Steam) and cause the Duster to perform the alternate maneuver Flip 180°, turning the plane around without firing any bullets.
  
 
{| class="wikitable sbatable" 
 
{| class="wikitable sbatable" 
!Armor Type
+
!Armor Rank
 
!Shots
 
!Shots
 
!Physical
 
!Physical
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|800
 
|800
 
|-
 
|-
|Tier 10 / ELEM I
+
|Tier 10+
 
|10
 
|10
 
|88
 
|88
Line 253: Line 198:
  
 
===Upgrade Limits===
 
===Upgrade Limits===
The Duster has the following non-elemental upgrade limits (and the associated numerical effects at these limits):
+
The Duster has the following non-elemental [[Upgrades|upgrade]] limits (and the associated numerical effects at these limits):
 
* '''Damage:''' 40 (+40%)
 
* '''Damage:''' 40 (+40%)
 
* '''Armor:''' 50 (+50)
 
* '''Armor:''' 50 (+50)

Revision as of 21:38, 20 May 2019

Duster
Duster.jpg
Control Type Plane
Unlock Requirement Level 20 Engineer
Starting Weapon Training Sniper
Primary Weapons Sniper
Secondary Aura of Attack
Maneuver Spin Attack, Dust Trail
Initial Stats (Base Stats)
Armor 15.4 (15)
Damage 104% (100%)
Armor Self-Repair 0.6/s
Steam Recharge 0.4/s
Turn Rate 180°/s
Max Speed 2.5
Super Speed 5.0
Plane Multipliers
x0.9 Armor
+2.4% Armor per Level
+4% Damage per Level
+33.3% Turn Rate while superspeeding


A civilian crop Duster retrofitted with massive rear capacitors. Excels at running away.

The Duster is a class in Steambirds Alliance.

Manuever

The Duster has two maneuvers, Dust Trail and Spin Attack. Both maneuvers fire bullets which are modified by Damage multiplier.

Dust Trail

Dust Trail, active whenever the Duster is superspeeding, fires slow-moving (non-zero Range) or stationary (zero Range) bullets behind the Duster based on the item rank of its Engine. (T0 Dust Trail has a 20-shot clip and a 2-second cooldown; all other Dust Trails never need to reload.)

Engine Rank Shots Physical Range RoF
Tier 0 1 4 4 10
Tier 1 1 6 0 5
Tier 2 1 12 0 5
Tier 3 1 18 0 5
Tier 4 1 24 0 5
1 12 1 2.5
Tier 5 1 30 0 5
1 15 1 2.5
Tier 6 1 36 0 5
2 18 1 2.5
Tier 7 2 27.664 1.2 5
Tier 8 2 29.76 1.2 5
Tier 9 1 62.532 0 5
Tier 10 2 34 0 5

Spin Attack

Spin Attack, with a Steam cost of 13 and a 3-second internal cooldown (indicated by shading on the plane's Armor slot), is the Duster's active-use maneuver.

When Spin Attack is activated using the Maneuver input (on keyboard, S key by default), the Duster shoots a semi-circular spread of slow-moving, enemy-piercing bullets as it turns around on the spot (presumably by tilting its rudder all the way to one side). Base damage and number of shots depends on the item rank of the Duster's current Armor (ELEM and SPEC Armor count as Tier 10 for the purposes of choosing Spin Attack's firing pattern).

Attempting to activate Spin Attack while it is on cooldown will instead consume 5 Steam (rather than the usual 13 Steam) and cause the Duster to perform the alternate maneuver Flip 180°, turning the plane around without firing any bullets.

Armor Rank Shots Physical Range Shots x Physical
Tier 0 5 16 2.7 80
Tier 1 5 32 2.7 160
Tier 2 6 40 2.7 240
Tier 3 6 53.3 2.7 320
Tier 4 7 57.1 2.7 400
Tier 5 7 68.6 2.7 480
Tier 6 8 70 2.7 560
Tier 7 8 80 2.7 640
Tier 8 9 80 2.7 720
Tier 9 9 88.8 2.7 800
Tier 10+ 10 88 2.7 880

Upgrade Limits

The Duster has the following non-elemental upgrade limits (and the associated numerical effects at these limits):

  • Damage: 40 (+40%)
  • Armor: 50 (+50)
  • Armor Self-Repair: 50 (+0.3/s)
  • Max Steam: 10 (+10)
  • Steam Recharge: 50 (+0.2/s)
  • Super Speed: 25 (+1.25)

Pilot Skills

Skill Tier Pilot Rank Duster Level Option A Option B
1 33 10 Morning Coffee

While superspeeding:

  • Turn Rate: -50%
  • Super Speed: +50%
  • Damage Received: -20% - 1% * (L: 1-5)
Wild Fire

While superspeeding:

  • Damage: +20% + 1% * (L: 1-5)
  • Damage Received: + 1% * (L: 1-5)
  • Super Speed: +50%
2 98 20 Silo Bomb

While superspeeding:

  • Secondary Damage: +40% + 2% * (L: 1-5)
  • Main Gun Damage: -80%
Metal Monk

While superspeeding:

  • Secondary Steam Cost: -30% - 1% * (L: 1-5)
  • Armor: -20%
3 129 20 Farsighted

While superspeeding:

  • Camera View: +10%
  • Steam Recharge: -1/s
Nearsighted

While superspeeding:

  • Camera View: -20%
  • Armor Self-Repair: +1/s
4 196 20 Steam Bath

While not superspeeding:

  • Camera View: -10%
  • Steam Recharge: +2/s
Armor Break

While not superspeeding:

  • Camera View: -20%
  • Armor Self-Repair: +2/s

Notes

  • At level 1 with its T0 initial loadout, the Duster will have Armor and Damage values of, respectively, ~15.4 and 104% due to the effects of leveling multipliers.