Difference between revisions of "Engineer"

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The Engineer has the following non-elemental [[Upgrades|upgrade]] limits (and the associated numerical effects at these limits):
The Engineer has the following non-elemental [[Upgrades|upgrade]] limits (and the associated numerical effects at these limits):
* '''Damage:''' 40 (+40%)
* '''Damage:''' 40 (+40%)
* '''Armor:''' 50 (+50)
* '''Armor:''' 35 (+35)
* '''Armor Self-Repair:''' 50 (+0.3/s)
* '''Armor Self-Repair:''' 50 (+0.3/s)
* '''Max Steam:''' 20 (+20)
* '''Max Steam:''' 20 (+20)

Revision as of 18:37, 15 August 2019

Control Type Plane
Unlock Requirement Level 20 Hog
Level 15 Assault
Starting Weapon Baby Wasp
Primary Weapons Wasp, Blaster
Secondary Turret
Maneuver teleportToTurret
Initial Stats (Base Stats)
Armor 13.8 (15)
Damage 124% (120%)
Armor Self-Repair 0.6/s
Steam Recharge 0.6/s (0.4/s)
Turn Rate 220°/s
Max Speed 2.5
Super Speed 5.0
Plane Multipliers
x0.9 Armor
+2.4% Armor per Level
+4% Damage per Level
+50% Steam Recharge
+33.3% Turn Rate while superspeeding

Before the great aerial Docks burned, engineering planes helped build the legendary floating capital ships. Now, they deploy drones in direct combat

The Engineer is a class in Steambirds Alliance.


The Engineer has one maneuver, teleportToTurret, with a Steam cost of 15 --- this maneuver is activated using the Maneuver input (for keyboard, S key by default). On activation, the Engineer warps to the location of the newest placed turret, maintaining their initial facing. If no turrets in the current area belong to the caster, the maneuver consumes Steam but does nothing.

Upgrade Limits

The Engineer has the following non-elemental upgrade limits (and the associated numerical effects at these limits):

  • Damage: 40 (+40%)
  • Armor: 35 (+35)
  • Armor Self-Repair: 50 (+0.3/s)
  • Max Steam: 20 (+20)
  • Steam Recharge: 50 (+0.2/s)
  • Super Speed: 25 (+1.25)

Pilot Skills

Skill Tier Pilot Rank Engineer Level Option A Option B
1 25 10 Covering Fire

Turret always turns towards your plane.

  • Spawn Turn Rate: +4900% + 300% * (L: 1-10)
  • Secondary Steam Cost: -10%
Lemming Chewer
  • Spawn Damage: +15% + 2% * (L: 1-5)
  • Secondary Steam Cost: +5%
2 82 20 Low Maintenance
  • Spawn Health: +100% + 10% * (L: 1-5)
  • Damage Received: +10%
Bigger Bore
  • Spawn Damage: +15% + 2% * (L: 1-10)
  • Damage: -15%
3 113 20 Artillery
  • Spawn Range: +40% + 2% * (L: 1-5)
Auto Repeater
  • Secondary Cooldown: -50% - 4% * (L: 1-5)
  • Spawn Range: -20%
4 180 20 More the Merrier

Effecticon steamcost.png On kill (Duration: 2s, Stacks up to 3 times)

  • Secondary Steam Cost: -10% - 1% * (L: 1-5)
Spirit of Spiner

Effecticon steamcost.png On kill (Duration: 5s, Stacks up to 2 times)

  • Spawn Health: +50% + 5% * (L: 1-5)
  • Engineer 2-A and 4-B greatly increase the time it takes for a turret to break while its owner is not nearby.
  • Engineer 3-B greatly reduces the cooldown time on Engineer's ability, allowing for the deployment of multiple turrets within a smaller time interval.


  • At level 1 with its T0 initial loadout, the Engineer will have Armor, Damage and Steam Recharge values of, respectively, ~13.8, 124% and 0.6/s due to the effects of plane and leveling multipliers.
  • Turrets used to have a rudimentary targeting system until complaints led to a rework.

Plane Variants

Tier 1 (Common) Variants

  • Gearhead: Being pragmatic birds of science, there's nothing magic about gears. But there is something sublime; an awesome infinite beauty that moves the soul.
  • Breaker: Raw materials for new work come from salvaging old wrecks. The land's a layer cake of era, each with their own machines and mysteries. A breaker rips it all down, melts it, separates out the good stuff.
  • Fixer: Before the great aerial Docks burned, engineering planes helped build the legendary floating capital ships. Now, they deploy drones in direct combat.
  • Flamboyant Nerd: He knows how to talk. He knows how to dress. He knows how to build. Insufferable.

Tier 2 (Rare) Variants

  • Specialist: A master engineer selects the right tool for the job. Or dynamite. Both work, for varying definitions of 'work'.
  • Cogger: The Docks used a thousand different types of gears. Small brass ones, immense stone ones. A vast whirling steam ecosystem, turning, driving, breaking and building. The coggers loved them all. One day, they will rebuild them.
  • Oil Monkey: Some birds scoff at hydraulics. Wise coggers know strange physics fractal outward at higher pressures. The dense fluids gain a mind of their own.

Tier 3 (Epic) Variants

  • Ghost Engineer: Though they have no tongue and one cuffed foot is (by tradition) welded to the hangar floor, they excel at repairing the Order's clockwork masterpieces.
  • Master Drafter: Engineering builds off stable foundations: tried and true solutions passed down through crafthouses for generations. Who drew out these meticulous original blueprints? Rendered with a hand so steady it might as well been a machine.
  • Ice Cogger: In Early Uplift times, the poles were covered with mile-thick layers of ice. We know this from oral traditions of the far southern tribes like the p'guens and petrels. In deep glacial cities, proto-coggers built vast mechano-optical factories of refracting blue crystal.
  • Philosopher's Epicyclic: A cogger myth tells of a gearing assemblage that predicts the future with unerring accuracy. Stars, moons, people crunched into numbers by a perfect, diabolical machine.