Godleader Meowza 2
|Godleader Meowza 2|
|Location||The Great Leader’s Inner Sanctum|
|Level (Tier)||20 (10)|
|Immune to Confuse Effect|
+25% Camera View within 24 units
Godleader Meowza 2 is a Tier 10 dungeon boss found in The Great Leader’s Inner Sanctum.
Godleader Meowza 2 is an insanely difficult boss fight, that requires focus as the fight is very punishing. Her unnamed wall mines can do high damage if you're not careful with your movement, and Meowza can catch you off guard with high damaging attacks, all of which, pierce.
For most of the fight, Godleader Meowza 2 will be vulnerable, only going invulnerable when switching to different phases.
Godleader Meowza 2 starts off by spawning in the middle of the arena invulnerable. She will begin her monologue which lasts for about a minute before starting the fight. Meowza will then spawn several Meowzaghasts from behind her. The Meowzaghasts will chase down the nearest player and will fire a very large bullet in front of it every second, doing a moderate amount of damage. The Meowzaghasts are not required to kill to progress the battle.
Meowza will then go vulnerable and have an incredibly massive bullet aura around herself, damaging players every few seconds doing a moderate amount of damage, slowly following the nearest player. The wall mines will also start firing medium-sized bullets in a straight line, alternating with other walls, and synchronizing with other mines, creating a grid-like structure of bullets that overlap and continue, doing a moderate amount of damage.
Next, Meowza will quickly chase the nearest player and fire 5 lines of protruding bullets that do a moderate amount of damage 3 times. The attack is similar to the shape of a cat's claws. Meowza will then stand in place, and fire a few wheels of fire in different directions. Each small firey bullet does a small amount of damage.
For the last attack in phase 1, Meowza will still stand in place, and spawn very large icey bullets that momentarily freeze a player in place, doing a small amount of damage.
Meowza will then return to her original attack and loop the phase until she is damaged to around half of her health.
After successfully depleting half of her health, Meowza will introduce a new slew of devastating attacks that replaces most of her attacks in phase 1. Phase 2 consists of thesephases in the following order: Nukes, Laser Beam, Ghast Grid, Aimed Lasers, Rotating Electricity and the Phase 1 grid attack before cycling them again. The only exception is that the nuke attack and Laser Beam attack is summoned when her health has been depleted sufficiently to push her to the next phase.
(Nukes + Laser Beam) The nuke attack is telegraphed by Meowza 2 retreating to the center of the room and raising her invulnerability shield. After a brief moment, 2 sets of nukes will drop all across the arena, 1 after the other, dealing extreme amounts of damage that may instakill players caught in the blast radius. Warning areas will appear for about 1-2 seconds before the nukes fall onto them, and there will be small gaps of safe spots that are not highlighted by these warnings that players should retreat to. Immediately after this attack, Meowza 2 will attempt to charge and aim her signature laser beam attack, similar to Meowza 1, onto the nearest player. A warning strip will be highlighted to indicate where she is going to fire, and once fired, the laser beam either travels clockwise or counter-clockwise. The laser beam deals moderate damage at a very fast pace, and inflicts strong burn damage.
(Ghast Grid) After this attack, Meowza 2 will spawn several ghasts, albeit not as many as her first ghast phase, before activating the same grid attack with her wall mines as seen in phase 1. She will still follow the closest player with her massive bullet aura that activates when planes get into the radius.
(Aimed Lasers) Following this attack, Meowza 2 will quickly chase the nearest player with a small damaging aura under her. 8 glowing orbs of energy will spawn in a tight circular pattern around the arena, taking about 2 seconds to aim their laser at the closest player. The lasers will deal low to moderate damage but at a fast pace. Warning strips will also be generated to telegraph where each orb aims its laser. Furthermore, the wall mines will continue to fire moderate-damage bullets, but they fire more erratically and randomly, effectively spraying the arena with numerous bullets without the grid-like pattern. After about 6 seconds of the orbs firing their lasers, another set of orbs placed in a wider circular pattern around the arena will begin to take aim of their laser at the nearest player, firing immediately as soon as the first set of orbs' lasers have been dissipated. The orbs cycle with this attack 4 times, alternating between a tight circle and a wider circle.
(Rotating Electricity) During the final aimed laser attack by the orbs, Meowza 2 will retreat to the center to telegraph the next attack which occurs as soon as the orb laser attack stops. Upon the orbs of energy expiring, 4 electrical mines spawn near each corner of the arena, which will constantly fire 6 electrical bolts. The top and bottom electrical mines will fire these bolts clockwise, while the electrical mines by the side fire them counter-clockwise. It should also be noted that the wall mines will still be firing erratically, and will not stop this pattern until this attack ends.
After this attack, depending on whether the group has damaged Meowza 2 sufficiently to push her to the next phase (which is about 25% of her health), Meowza 2 may either execute her grid attack or another nuke attack.
(Phase 1 Grid) After the electrical mines dissipate, the same grid attack from phase 1 will occur. After this attack, She may execute her nuke attack after the grid attack if damaged sufficiently during it. If not, she will continue the phase 2 cycle by executing her Aimed Lasers attack, and will repeat until she has been damaged enough.
|Name||Drop Count||Type||Drop Chance|
|Self Repair Juice||1-2||Upgrade|
|Tier 10 Equipment||1||Tiered|