Difference between revisions of "Hog"

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{{InfoboxPlane
 
{{InfoboxPlane
 
|name = Hog
 
|name = Hog
|image = Hog.jpg
+
|image = Hog.png
 
|size = 300px
 
|size = 300px
 
|control = Plane
 
|control = Plane
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|cruise = 2.5
 
|cruise = 2.5
 
|super = 5.0
 
|super = 5.0
|multi = +10% Armor<br>+50% Steam Recharge<br>+33.3% Turn Rate while superspeeding
+
|multi = +10% Armor<br>+2.4% Armor per Level<br>+4% Damage per Level<br>+50% Steam Recharge<br>+33.3% Turn Rate while superspeeding
 
}}
 
}}
 
''An immense hulk composed mostly of armor and field generators. The Hog shrugs off bullets as it barrels straight into the crossfire''
 
''An immense hulk composed mostly of armor and field generators. The Hog shrugs off bullets as it barrels straight into the crossfire''
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The '''Hog''' is a [[Classes|class]] in ''Steambirds Alliance.''
 
The '''Hog''' is a [[Classes|class]] in ''Steambirds Alliance.''
  
===Manuever===
+
===Maneuver===
The Hog has one maneuver, Absorb, with a Steam cost of 30 --- this maneuver is activated using the Maneuver input (on keyboard, S key by default). On activation, the Hog generates a large bubble shield for 2.8 seconds, reducing damage taken from hits by 85% for the duration.
+
The Hog has one maneuver, Absorb, with a Steam cost of 30. On activation, the Hog generates a large bubble shield for 2.8 seconds, reducing damage taken from hits by 85% for the duration.
  
 
===Upgrade Limits===
 
===Upgrade Limits===
The Hog has the following non-elemental upgrade limits (and the associated numerical effects at these limits):
+
The Hog has the following non-elemental [[Upgrades|upgrade]] limits (and the associated numerical effects at these limits):
 
* '''Damage:''' 40 (+40%)
 
* '''Damage:''' 40 (+40%)
* '''Armor:''' 50 (+50)
+
* '''Armor:''' 35 (+35)
* '''Armor Self-Repair:''' 30 (+0.18/s)
+
* '''Armor Self-Repair:''' 20 (+0.24/s)
 
* '''Max Steam:''' 15 (+15)
 
* '''Max Steam:''' 15 (+15)
 
* '''Steam Recharge:''' 55 (+0.22/s)
 
* '''Steam Recharge:''' 55 (+0.22/s)
 
* '''Super Speed:''' 25 (+1.25)
 
* '''Super Speed:''' 25 (+1.25)
  
===Pilot Skills===
+
===[[Skills|Pilot Skills]]===
 
{| class="wikitable sbatable"
 
{| class="wikitable sbatable"
 
!Skill Tier
 
!Skill Tier
 
!Pilot Rank
 
!Pilot Rank
!Plane Level
 
 
!Option A
 
!Option A
 
!Option B
 
!Option B
 
|-
 
|-
 
|1
 
|1
|19
+
|17
|<nowiki>-</nowiki>
 
 
|'''Inspired'''
 
|'''Inspired'''
Armor below 50%:
+
[[File:Effecticon speedgun.png|40px]] Armor below 50%:
*Cooldown: -42% <span class="dark">- 2% * (L: 1-5)</span>
+
*Cooldown: -34% <span class="dark">- 4%</span> (-50% at max)
 
*Secondary Steam Cost: +10%
 
*Secondary Steam Cost: +10%
Armor below 20%:
+
[[File:Effecticon steamcost.png|40px]] Armor below 25%:
 
*Secondary Steam Cost: -60%
 
*Secondary Steam Cost: -60%
|'''Stoic'''
+
|style="vertical-align:top"|'''Fast Exit'''
Armor below 80%:
+
[[File:Effecticon speedboost.png|40px]] On Maneuver Start:
*Steam Recharge: +0.5/s <span class="dark">+ 0.2/s * (L: 1-5)</span>
+
*Super Speed: +30%
Armor below 20%:
+
*Duration: 3s
*Steam Recharge: +1/s
+
*Cooldown: 1s
 
|-
 
|-
 
|2
 
|2
|70
+
|42
|<nowiki>-</nowiki>
 
 
|'''Berserker'''
 
|'''Berserker'''
Armor below 50%:  
+
[[File:Effecticon damageboost.png|40px]] Armor below 50%:  
*Damage: +30% <span class="dark"> + 2% * (L: 1-5)</span>
+
*Damage: +32% <span class="dark"> + 2%</span> (+40% at max)
 
|'''Combat Passion'''
 
|'''Combat Passion'''
Armor below 50%:
+
[[File:Effecticon steamboost.png|40px]] Armor below 50%:
*Steam Recharge: +0.5/s <span class="dark">+ .5/s * (L: 1-3)</span>
+
*Steam Recharge: +1/s <span class="dark">+ 0.5/s)</span> (+2/s at max)
 
|-
 
|-
 
|3
 
|3
|101
+
|79
|<nowiki>-</nowiki>
+
|style="vertical-align:top"|'''Burning Resilience'''
|'''Burning Resilience'''
+
[[File:Effecticon armorboost.png|40px]] Armor below 30%:
Armor below 30%:
+
*Damage Received: -12% <span class="dark">- 3%</span> (-24% at max)
*Damage Received: -20% <span class="dark">- 1% * (L: 1-5)</span>
 
 
|'''Blood Madness'''
 
|'''Blood Madness'''
On kill (Duration: 1s, Cooldown: 4s)
+
[[File:Effecticon damageboost.png|40px]] On kill:
*Damage: +100% <span class="dark">+ 1% * (L: 1-10)</span>
+
*Damage: +40% <span class="dark">+ 20%</span> (+120% at max)
*Range: -35%
+
*Range: -20% <span class="dark">- 5%</span> (-40% at max)
 +
*Duration: 2s
 +
*Cooldown: 3s
 
|-
 
|-
 
|4
 
|4
|168
+
|131
|<nowiki>-</nowiki>
 
 
|'''Poison Streak '''
 
|'''Poison Streak '''
On kill (Duration: 1s, Cooldown: 3s):
+
[[File:Effecticon steamcost.png|40px]] On kill:
*Secondary Steam Cost: -50%  
+
*Secondary Steam Cost: -30% <span class="dark">- 5%</span> (-50% at max)
 +
*Duration: 3s
 +
*Cooldown: 1s
 
|'''Implacable'''
 
|'''Implacable'''
On kill (Duration: 1s, Cooldown: 2s):
+
[[File:Effecticon armorboost.png|40px]] On kill:
* Damage Received: -20% <span class="dark">- 1% * (L: 1-5)</span>
+
* Damage Received: -14% <span class="dark">- 2%</span> (-22% at max)
 +
*Duration: 2s
 +
*Cooldown: 2s
 
|}
 
|}
 
===Notes===
 
===Notes===
 
* At level 1 with its T0 initial loadout, the Hog will have Armor, Damage and Steam Recharge values of, respectively, ~16.9, 104% and 0.6/s due to the effects of plane and leveling multipliers.
 
* At level 1 with its T0 initial loadout, the Hog will have Armor, Damage and Steam Recharge values of, respectively, ~16.9, 104% and 0.6/s due to the effects of plane and leveling multipliers.
 +
 +
===[[Rebel City#Plane_Variants|Plane Variants]]===
 +
====Tier 1 (Common) Variants====
 +
*'''[[Pepper's Flame Collection|Porky Pepper]]''': Like a flying bonfire, lighting the heavens. Pepper went through 6 barrels of paint on this one.
 +
*'''[[Spike Collection|Sulky Sow]]''': When the academy recommends a recruit for flying a Hog, some take it the wrong way. Does it mean you excel at flying slow and getting shot? Of course not, but many pilots carry that doubt for years.
 +
*'''[[Star Collection|Piglet]]''': Hogs have commonly been sold as military surplus for use as civilian transports, only to be recommissioned to aid the war effort. This one belonged to a traveling circus for 6 years. The odor of hay and manure lingers.
 +
*'''[[Tiger Stripe Collection|Zebra Pig]]''': You can clean it up, put some color in its trail, spray it with some stripes, but it is still a Hog.
 +
 +
====Tier 2 (Rare) Variants====
 +
*'''[[Hazard Stripe Collection|Boar]]''': An immense hulk composed mostly of armor and field generators. Shrugs off bullets as it barrels straight into the crossfire.
 +
*'''[[Racing Stripe Collection|Glutton for Punishment]]''': It takes a certain type to fly a plane designed to be pounded by enemy attacks. Sure, you say it's to protect your allies. Deep down though, a part of you likes it.
 +
*'''[[Mud Collection|Mud Sow]]''': Never wrestle with The Mud Sow. You'll both get filthy, but the sow will enjoy it.
 +
 +
====Tier 3 (Epic) Variants====
 +
*'''[[Ghost Collection|Ghost Hog]]''': The Order of St. Avem trained their nuns in the forbidden arts of politics, seduction and assassination. After the purge, only their Ghosts remained.
 +
*'''[[Blue Gradient Collection|The Goodly Aesthetic]]''': When you can purchase or sell status, you demonstrate the true values inherent to capitalistic society: The ultimate worth of an individual depends entirely on whether or not they are rich. Such seductively reductive systems devalue us all.
 +
*'''[[Royal Stripe Collection|Snow Hog]]''': A heart beats hot blood below thick layers of fat and fur, staving off the cold. Trudging past frozen corpses of those too skinny for this climate.
 +
*'''[[Checkerboard Stripe Collection|The Ancient Red]]''': All of the intelligent species have a creation myth involving crimson water. In both the Aves and Mammalia archeo-cultural branches, recorded narratives tell of heroes drawn into the ruby depths, usually by black cords or tentacles. And they emerge filled with light.

Revision as of 20:01, 21 December 2019

Hog
Hog.png
Control Type Plane
Unlock Requirement Level 15 Medic
Starting Weapon Colombo Trainer
Primary Weapons Machine Gun
Secondary Propeller Blast
Maneuver Absorb
Initial Stats (Base Stats)
Armor 16.9 (15)
Damage 104% (100%)
Armor Self-Repair 0.6/s
Steam Recharge 0.6/s (0.4/s)
Turn Rate 220°/s
Max Speed 2.5
Super Speed 5.0
Plane Multipliers
+10% Armor
+2.4% Armor per Level
+4% Damage per Level
+50% Steam Recharge
+33.3% Turn Rate while superspeeding


An immense hulk composed mostly of armor and field generators. The Hog shrugs off bullets as it barrels straight into the crossfire

The Hog is a class in Steambirds Alliance.

Maneuver

The Hog has one maneuver, Absorb, with a Steam cost of 30. On activation, the Hog generates a large bubble shield for 2.8 seconds, reducing damage taken from hits by 85% for the duration.

Upgrade Limits

The Hog has the following non-elemental upgrade limits (and the associated numerical effects at these limits):

  • Damage: 40 (+40%)
  • Armor: 35 (+35)
  • Armor Self-Repair: 20 (+0.24/s)
  • Max Steam: 15 (+15)
  • Steam Recharge: 55 (+0.22/s)
  • Super Speed: 25 (+1.25)

Pilot Skills

Skill Tier Pilot Rank Option A Option B
1 17 Inspired

Effecticon speedgun.png Armor below 50%:

  • Cooldown: -34% - 4% (-50% at max)
  • Secondary Steam Cost: +10%

Effecticon steamcost.png Armor below 25%:

  • Secondary Steam Cost: -60%
Fast Exit

Effecticon speedboost.png On Maneuver Start:

  • Super Speed: +30%
  • Duration: 3s
  • Cooldown: 1s
2 42 Berserker

Effecticon damageboost.png Armor below 50%:

  • Damage: +32% + 2% (+40% at max)
Combat Passion

Effecticon steamboost.png Armor below 50%:

  • Steam Recharge: +1/s + 0.5/s) (+2/s at max)
3 79 Burning Resilience

Effecticon armorboost.png Armor below 30%:

  • Damage Received: -12% - 3% (-24% at max)
Blood Madness

Effecticon damageboost.png On kill:

  • Damage: +40% + 20% (+120% at max)
  • Range: -20% - 5% (-40% at max)
  • Duration: 2s
  • Cooldown: 3s
4 131 Poison Streak

Effecticon steamcost.png On kill:

  • Secondary Steam Cost: -30% - 5% (-50% at max)
  • Duration: 3s
  • Cooldown: 1s
Implacable

Effecticon armorboost.png On kill:

  • Damage Received: -14% - 2% (-22% at max)
  • Duration: 2s
  • Cooldown: 2s

Notes

  • At level 1 with its T0 initial loadout, the Hog will have Armor, Damage and Steam Recharge values of, respectively, ~16.9, 104% and 0.6/s due to the effects of plane and leveling multipliers.

Plane Variants

Tier 1 (Common) Variants

  • Porky Pepper: Like a flying bonfire, lighting the heavens. Pepper went through 6 barrels of paint on this one.
  • Sulky Sow: When the academy recommends a recruit for flying a Hog, some take it the wrong way. Does it mean you excel at flying slow and getting shot? Of course not, but many pilots carry that doubt for years.
  • Piglet: Hogs have commonly been sold as military surplus for use as civilian transports, only to be recommissioned to aid the war effort. This one belonged to a traveling circus for 6 years. The odor of hay and manure lingers.
  • Zebra Pig: You can clean it up, put some color in its trail, spray it with some stripes, but it is still a Hog.

Tier 2 (Rare) Variants

  • Boar: An immense hulk composed mostly of armor and field generators. Shrugs off bullets as it barrels straight into the crossfire.
  • Glutton for Punishment: It takes a certain type to fly a plane designed to be pounded by enemy attacks. Sure, you say it's to protect your allies. Deep down though, a part of you likes it.
  • Mud Sow: Never wrestle with The Mud Sow. You'll both get filthy, but the sow will enjoy it.

Tier 3 (Epic) Variants

  • Ghost Hog: The Order of St. Avem trained their nuns in the forbidden arts of politics, seduction and assassination. After the purge, only their Ghosts remained.
  • The Goodly Aesthetic: When you can purchase or sell status, you demonstrate the true values inherent to capitalistic society: The ultimate worth of an individual depends entirely on whether or not they are rich. Such seductively reductive systems devalue us all.
  • Snow Hog: A heart beats hot blood below thick layers of fat and fur, staving off the cold. Trudging past frozen corpses of those too skinny for this climate.
  • The Ancient Red: All of the intelligent species have a creation myth involving crimson water. In both the Aves and Mammalia archeo-cultural branches, recorded narratives tell of heroes drawn into the ruby depths, usually by black cords or tentacles. And they emerge filled with light.