Difference between revisions of "Merlin"

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(Added note concerning stats at level 1 with T0 equipment, among other revisions (+damage bonuses are additive anyway, so I rolled the multiplier into the base value))
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|second = Wiper
 
|second = Wiper
 
|maneuver = Blink
 
|maneuver = Blink
|armor = 13.9
+
|armor = 15
|damage = 144%
+
|damage = 140%
 
|repair = 0.6/s
 
|repair = 0.6/s
|recharge = 2.1/s
+
|recharge = 0.4/s
|turn = 225°/s
+
|turn = 180°/s
 
|cruise = 2.5
 
|cruise = 2.5
 
|super = 5.0
 
|super = 5.0
|multi = +50% Steam Recharge<br/>x0.9 Armor<br/>+40% Damage<br/>+25% Turn Rate
+
|multi = +50% Steam Recharge<br/>x0.9 Armor<br/>+25% Turn Rate<br/>+50% Super Speed while superspeeding<br/>~x0.867 Turn Rate while superspeeding
 
}}
 
}}
 
''This highly experimental class uses a miniaturized teleportation apparatus to pop about the combat zone. The egghead pilots are derisively known as wizkids''
 
''This highly experimental class uses a miniaturized teleportation apparatus to pop about the combat zone. The egghead pilots are derisively known as wizkids''
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===Manuever===
 
===Manuever===
 +
The Merlin has one maneuver, Blink, with a Steam cost of 10 --- this maneuver is activated using the Maneuver input (on keyboard, E key by default). On activation, the Merlin teleports forward a short distance, ignoring bullets and enemies (but not terrain) between its initial and final positions.
  
 
===Upgrade Limits===
 
===Upgrade Limits===
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Armor below 50%:
 
Armor below 50%:
 
* Vortex Size: +64% <span class="dark">+ 4% * (L: 1-5)</span>
 
* Vortex Size: +64% <span class="dark">+ 4% * (L: 1-5)</span>
* Damage Recieved: +20%
+
* Damage Received: +20%
 
|-
 
|-
 
|3
 
|3
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|'''Untouchable'''
 
|'''Untouchable'''
 
On maneuver end (Duration: 1s):
 
On maneuver end (Duration: 1s):
* Damage Recieved: -32% <span class="dark">- 2% * (L: 1-5)</span>
+
* Damage Received: -32% <span class="dark">- 2% * (L: 1-5)</span>
  
 
|'''Efficiency'''
 
|'''Efficiency'''
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|}
 
|}
 
===Notes===
 
===Notes===
 +
* At level 1 with its T0 initial loadout, the Merlin will have Armor, Damage, Steam Recharge and Turn Rate (Agility) values of, respectively, ~13.9, 144%, 1.6/s and 225°/sec due to the effects of plane and leveling multipliers and the T0 Wiper's passive +1.0/s bonus to Steam Recharge.

Revision as of 16:17, 5 April 2019

Merlin
Merlin.jpg
Control Type Relative
Unlock Requirement Level 20 Assault
Starting Weapon Science Fair Arc
Primary Weapons Arc
Secondary Wiper
Maneuver Blink
Initial Stats (Base Stats)
Armor 15
Damage 140%
Armor Self-Repair 0.6/s
Steam Recharge 0.4/s
Turn Rate 180°/s
Max Speed 2.5
Super Speed 5.0
Plane Multipliers
+50% Steam Recharge
x0.9 Armor
+25% Turn Rate
+50% Super Speed while superspeeding
~x0.867 Turn Rate while superspeeding


This highly experimental class uses a miniaturized teleportation apparatus to pop about the combat zone. The egghead pilots are derisively known as wizkids

The Merlin is a Plane in Steambirds Alliance.

Manuever

The Merlin has one maneuver, Blink, with a Steam cost of 10 --- this maneuver is activated using the Maneuver input (on keyboard, E key by default). On activation, the Merlin teleports forward a short distance, ignoring bullets and enemies (but not terrain) between its initial and final positions.

Upgrade Limits

The Merlin has the following non-elemental upgrade limits (and the associated numerical effects at these limits):

  • Damage: 40 (+40%)
  • Armor: 50 (+50)
  • Armor Self-Repair: 50 (+0.3/s)
  • Max Steam: 10 (+10)
  • Steam Recharge: 50 (+0.2/s)
  • Super Speed: 25 (+1.25)

Pilot Skills

Skill Tier Pilot Rank Merlin Level Option A Option B
1 23 10 Teleport Blast

On maneuver end:

  • Fire blast from gun:
    • Physical: 0.1
    • Poison: 30
    • Range: 0
    • RoF: 1
Teleport Stun

On maneuver end:

  • Fire blast from gun:
    • Physical: 0.1
    • Confuse: 30
    • Range: 0
    • RoF: 1
2 78 - Vampire Vortex

On kill (Duration: 2s):

  • Vortex Size: +42% + 2% * (L: 1-5)
  • Damage: -80%
Retribution Vortex

Armor below 50%:

  • Vortex Size: +64% + 4% * (L: 1-5)
  • Damage Received: +20%
3 109 - Sudden Stop

On superspeed end (Duration: 1s):

  • Vortex Size: +42% + 2% * (L: 1-5)
  • Min Speed: -60%
  • Max Speed: -60%
Fakeout

On maneuver end (Duration: 0.5s):

  • Damage: +42% + 2% * (L: 1-5)
4 176 - Untouchable

On maneuver end (Duration: 1s):

  • Damage Received: -32% - 2% * (L: 1-5)
Efficiency

On kill (Duration: 2s):

  • Steam Cost: -42% - 2% * (L: 1-5)

Notes

  • At level 1 with its T0 initial loadout, the Merlin will have Armor, Damage, Steam Recharge and Turn Rate (Agility) values of, respectively, ~13.9, 144%, 1.6/s and 225°/sec due to the effects of plane and leveling multipliers and the T0 Wiper's passive +1.0/s bonus to Steam Recharge.