Difference between revisions of "Merlin"

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*Duration: 2s
*Duration: 2s
|'''Retribution Vortex'''
|style="vertical-align:top"|'''Retribution Vortex'''
[[File:Effecticon secondaryboost.png|40px]] Armor below 50%:
[[File:Effecticon secondaryboost.png|40px]] Armor below 50%:
* Vortex Size: +20% <span class="dark">+ 5%</span> (+40% at max)
* Vortex Size: +20% <span class="dark">+ 5%</span> (+40% at max)

Revision as of 22:59, 1 October 2019

Control Type Plane
Unlock Requirement Level 20 Assault
Starting Weapon Science Fair Arc
Primary Weapons Arc
Secondary Wiper
Maneuver Blink
Initial Stats (Base Stats)
Armor 13.9 (15)
Damage 144% (140%)
Armor Self-Repair 0.6/s
Steam Recharge 1.6/s (0.4/s)
Turn Rate 225°/s (180°/s)
Max Speed 2.5
Super Speed 5.0
Plane Multipliers
x0.9 Armor
+2.6% Armor per Level
+4% Damage per Level
+25% Turn Rate
+50% Steam Recharge
+50% Super Speed while superspeeding
~x0.867 Turn Rate while superspeeding

This highly experimental class uses a miniaturized teleportation apparatus to pop about the combat zone. The egghead pilots are derisively known as wizkids --- Old Merlin description, now found on the Emrys III plane variant

The Merlin is a class in Steambirds Alliance.


The Merlin has one maneuver, Blink, with a Steam cost of 10 --- this maneuver is activated using the Maneuver input (on keyboard, S key by default). On activation, the Merlin teleports forward 2 units, ignoring bullets and enemies (but not terrain) between its initial and final positions. Teleport distance is not reduced by Ice slow effects.

Upgrade Limits

The Merlin has the following non-elemental upgrade limits (and the associated numerical effects at these limits):

  • Damage: 40 (+40%)
  • Armor: 35 (+35)
  • Armor Self-Repair: 25 (+0.3/s)
  • Max Steam: 10 (+10)
  • Steam Recharge: 50 (+0.2/s)
  • Super Speed: 25 (+1.25)

Pilot Skills

Skill Tier Pilot Rank Option A Option B
1 19 Teleport Blast

On maneuver end:

  • Fire blast from gun:
    • Physical: 0.1
    • Poison: 30
    • Range: 0
    • RoF: 1
Teleport Stun

On maneuver end:

  • Fire blast from gun:
    • Physical: 0.1
    • Confuse: 15
    • Range: 0
    • RoF: 1
2 45 Vampire Vortex

Effecticon secondaryboost.png On kill:

  • Vortex Size: +20% + 5% (+40% at max)
  • Damage: -40% - 4% (-56% at max)
  • Duration: 2s
Retribution Vortex

Effecticon secondaryboost.png Armor below 50%:

  • Vortex Size: +20% + 5% (+40% at max)
  • Damage Received: +11% + 1% (+15% at max)
3 83 Sudden Stop

Effecticon secondaryboost.png On superspeed end:

  • Vortex Size: +20% + 5% (+40% at max)
  • Min Speed: -60%
  • Max Speed: -60%
  • Duration: 1s

Effecticon damageboost.png On maneuver end:

  • Damage: +15% + 5% (+35% at max)
  • Duration: 1s
4 115 Untouchable

Effecticon armorboost.png On maneuver end:

  • Damage Received: -15% - 5%) (-35% at max)
  • Duration: 1.5s

Effecticon steamcost.png On kill:

  • Steam Cost: -20% - 5% (-40% at max)
  • Duration: 2s
  • Both Merlin 1-A and 1-B shoot a stationary piercing bullet at the Merlin's location at the end of a Blink. The bullet is about twice as wide as the Merlin, lasts for 0.25 seconds and does not ignore its own RoF.
    • Merlin 1-A, due to dealing Poison damage, gains +4% base damage for each Diatomaceous Solution (Poison damage upgrade) applied to the Merlin, up to +48% base damage at 12 applied upgrades.
    • Merlin 1-B inflicts Confuse stun at 50% potency for 1 second, preventing afflicted enemies from firing bullets and slowing their movement by 50% for the duration.
  • Merlin 2-X and 3-A increase the effect radius of the Merlin's bullet-erasing ability, allowing it to remove bullets in a much larger area.
  • Merlin 4-B, unlike other Steam-cost-modifying Pilot Skills, applies its Steam cost reduction to both maneuver and secondary ability.


  • At level 1 with its T0 initial loadout, the Merlin will have Armor, Damage, Steam Recharge and Turn Rate (Agility) values of, respectively, ~13.9, 144%, 1.6/s and 225°/sec due to the effects of plane and leveling multipliers and the T0 Wiper's passive +1.0/s bonus to Steam Recharge.
  • The Merlin's +2.6% Armor per Level leveling multiplier overwrites the generic +2.4% Armor per Level leveling multiplier which is applied to other planes.

Plane Variants

Tier 1 (Common) Variants

  • Experiment 8: Some wizards are just so...goth.
  • Experiment FINAL: The equations from the remaining codex fragment proved more flexible than expected. What we've managed must have been child's play for them.
  • Subject: Pepper: They brought her in blindfolded. Told her she had some admirers. It was a special job for special state client and she could never talk about it. She just stared at him until he stopped talking.
  • Warning: Flammable: After careful analysis of the ash, the consensus theory involves chained realities; pocket dimensions in a feedback loop replaying a million years of [REDACTED] history.

Tier 2 (Rare) Variants

  • X54: [REDACTED] used the mechanism in the failed fulcrum point assassination June 5th, 18XX. Wreckage analysis suggests extra-historical origin.
  • FATAL ERROR: Merge notes: Time-line synthesis failed. Causality breakdown on June 6th, 18XX88xxs....^esc^b MONKEY DOMINENCE ENDS NOW

Tier 3 (Epic) Variants

  • Ghost Mage: In the final massacre, as the screws twisted and screams rang throughout the tunnels, one elder was missing.
  • Emrys III: This highly experimental class uses a miniaturized teleportation apparatus to pop about the combat zone. The egghead pilots are derisively known as wizkids.
  • Snow Witch: She was brilliant. After her advisor took credit for the stabilizer work, she left the project. Our progress faltered until we found her hidden notes transcribed from deep script.
  • Missing Symbol: Our research is being quietly corrupted. Something reaches through walls and changes key letters and phrases in our papers. They do not want us to know.