Merlin

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Revision as of 16:23, 5 April 2019 by QuaestComm (talk | contribs) (Added missing leveling multiplier)
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Merlin
Merlin.jpg
Control Type Relative
Unlock Requirement Level 20 Assault
Starting Weapon Science Fair Arc
Primary Weapons Arc
Secondary Wiper
Maneuver Blink
Initial Stats (Base Stats)
Armor 15
Damage 140%
Armor Self-Repair 0.6/s
Steam Recharge 0.4/s
Turn Rate 180°/s
Max Speed 2.5
Super Speed 5.0
Plane Multipliers
+50% Steam Recharge
x0.9 Armor
+2.6% Armor per Level
+25% Turn Rate
+50% Super Speed while superspeeding
~x0.867 Turn Rate while superspeeding


This highly experimental class uses a miniaturized teleportation apparatus to pop about the combat zone. The egghead pilots are derisively known as wizkids

The Merlin is a Plane in Steambirds Alliance.

Manuever

The Merlin has one maneuver, Blink, with a Steam cost of 10 --- this maneuver is activated using the Maneuver input (on keyboard, E key by default). On activation, the Merlin teleports forward a short distance, ignoring bullets and enemies (but not terrain) between its initial and final positions.

Upgrade Limits

The Merlin has the following non-elemental upgrade limits (and the associated numerical effects at these limits):

  • Damage: 40 (+40%)
  • Armor: 50 (+50)
  • Armor Self-Repair: 50 (+0.3/s)
  • Max Steam: 10 (+10)
  • Steam Recharge: 50 (+0.2/s)
  • Super Speed: 25 (+1.25)

Pilot Skills

Skill Tier Pilot Rank Merlin Level Option A Option B
1 23 10 Teleport Blast

On maneuver end:

  • Fire blast from gun:
    • Physical: 0.1
    • Poison: 30
    • Range: 0
    • RoF: 1
Teleport Stun

On maneuver end:

  • Fire blast from gun:
    • Physical: 0.1
    • Confuse: 30
    • Range: 0
    • RoF: 1
2 78 - Vampire Vortex

On kill (Duration: 2s):

  • Vortex Size: +42% + 2% * (L: 1-5)
  • Damage: -80%
Retribution Vortex

Armor below 50%:

  • Vortex Size: +64% + 4% * (L: 1-5)
  • Damage Received: +20%
3 109 - Sudden Stop

On superspeed end (Duration: 1s):

  • Vortex Size: +42% + 2% * (L: 1-5)
  • Min Speed: -60%
  • Max Speed: -60%
Fakeout

On maneuver end (Duration: 0.5s):

  • Damage: +42% + 2% * (L: 1-5)
4 176 - Untouchable

On maneuver end (Duration: 1s):

  • Damage Received: -32% - 2% * (L: 1-5)
Efficiency

On kill (Duration: 2s):

  • Steam Cost: -42% - 2% * (L: 1-5)

Notes

  • At level 1 with its T0 initial loadout, the Merlin will have Armor, Damage, Steam Recharge and Turn Rate (Agility) values of, respectively, ~13.9, 144%, 1.6/s and 225°/sec due to the effects of plane and leveling multipliers and the T0 Wiper's passive +1.0/s bonus to Steam Recharge.
  • The Merlin's +2.6% Armor per Level leveling multiplier overwrites the generic +2.4% Armor per Level leveling multiplier which is applied to other planes.