Paladin

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Revision as of 20:04, 9 May 2019 by QuaestComm (talk | contribs) (Opted to name Paladin's ability to a form mirroring the relationship between Attack Area and Aura of Attack (pending proper in-game names for the secondary items))
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Paladin
Paladin.png
Control Type Hovercraft
Unlock Requirement Level 5 Quad
Starting Weapon Laser Knife
Primary Weapons Sword
Secondary Aura of Healing
Maneuver Hasty Retreat
Initial Stats (Base Stats)
Armor 10
Damage 100%
Armor Self-Repair 0.60/s
Steam Recharge 0.40/s
Turn Rate 1440°/s
Max Speed 3.0
Super Speed 6.0
Plane Multipliers
x0.8 Armor
+300% Steam Recharge
x0.4 Turn Rate while superspeeding


More mecha than plane, the steam-hungry Paladin slices through swathes of enemies with a signature 50-foot plasma chainsaw.

The Paladin is a class in Steambirds Alliance.

Manuever

The Paladin has one maneuver, Hasty Retreat, which consumes 10 Steam and is activated with the Maneuver input (on keyboard, E key by default). On activation, the Paladin moves a set distance backward relative to the plane's facing.

Hasty Retreat has a 1-second internal cooldown which is represented by a shading effect on the plane's Armor slot.

Upgrade Limits

The Paladin has the following non-elemental upgrade limits (and the associated numerical effects at these limits):

  • Damage: 40 (+40%)
  • Armor: 25 (+25)
  • Armor Self-Repair: 50 (+0.3/s)
  • Max Steam: 10 (+10)
  • Steam Recharge: 50 (+0.2/s)
  • Super Speed: 25 (+1.5)

Pilot Skills

Skill Tier Pilot Rank Plane Level Option A Option B
1 5 5 Armor Shell
  • Armor: +50% + 1% * (L: 1-5)
  • Armor Self-Repair: -50%
  • Steam Recharge: -50%
Leviathan
  • XP Gain: +30% + 1% * (L: 1-5)
  • Armor Self-Repair: -50%
  • Steam Recharge: -50%
2 22 - Ancient Depths

On kill (Duration: 2s, Cooldown: 0.5s):

  • Armor +100% + 1% * (L: 1-5)
Snapper

On maneuver end (Duration: 2s, Cooldown: 0.5s):

  • Damage: +50%
3 53 - Feeding Time

On kill (Duration: 2s, Cooldown: 0.5s):

  • Armor Self-Repair: +100% + 1% * (L: 1-5)
Monster Heart
  • Secondary Steam Cost: -20%
4 120 - Emergence

While firing:

  • Damage: +45% + 1% * (L: 1-5)
  • Armor: -25%
Frenzy

On kill (Duration: 1s, Cooldown: 0.5s):

  • Cooldown: -100%

Notes

  • At level 1 with its T0 initial loadout, the Paladin will have Armor, Damage and Steam Recharge values of, respectively, ~8.2, 104% and 1.6/s due to the effects of plane and leveling multipliers.