Difference between revisions of "Quantum Reach"

From Steambirds Alliance Wiki
Jump to: navigation, search
m (added category)
(I now know what variant count means . w.)
Line 3: Line 3:
 
|type = Blaster
 
|type = Blaster
 
|subtype = Special
 
|subtype = Special
|variant = 3
+
|variant = 1
 
|source = [[3 Brothers]]
 
|source = [[3 Brothers]]
 
}}
 
}}

Revision as of 01:43, 7 September 2019

Quantum Reach
Blaster.png
Type Special Blaster
Variant Count 1
Source 3 Brothers


Quantum Reach is a Special (SPEC) Weapon.

T10 Stats

Shots Physical RoF Range Description
1 13.4 + 2.4 Fire 5 7 It is rumoured that the bullets of this gun enter reality from a possible future
1 13.4 + 2.4 Lightning 7
1 13.4 + 2.4 Water 7

Mechanics

  • Quantum Reach's blast is unique in the sense that it does not fire directly from the player, but rather a few units away from the player, effectively creating a small blind spot near the player where the blaster cannot aim.
    • Aside from this, the Quantum Reach has the same firing pattern as typical blasters; One shot directly forward and two more shots deviating 7.5° from forward on either side.
    • Each of the 3 shots deals its own respective minor elemental damage, namely fire, lightning, and water.
  • The bullets that this blaster shoots also pierces enemies

Commentary

  • Compared to Nuclear Blaster (T10 Blaster), the Quantum Reach deals about ~17.5% more raw bullet damage , and its elemental damage is spread over not only water, but also fire and lightning. This effectively makes the blaster a more viable and versatile choice overall.
  • The blaster's 3 elemental damage nature means that it is extremely effective against poison enemies, moderately effective against fire and water enemies, neutral against ice, and less effective against lightning enemies.
    • It is extremely effective against poison enemies as they do not resist any of the 3 elements, and they are weak against one of the elements (Fire).
    • It is moderately effective against fire and water enemies because they are both weak to 1 element (water and lightning respectively), but strong against 1 element (fire and water respectively), effectively granting a 50% damage bonus against these enemies (100% dmg bonus - 50% dmg weakness = 50% dmg bonus)
    • It is neutral against ice enemies as none of the elements react with them
    • It is weak against lightning enemies because they are resistant to the lightning element, and have no weaknesses to the other elements.
  • The blaster's piercing effect along with a decent RoF and DPS makes this weapon an excellent choice in wiping out large crowds of enemies with ease.