Ra Generator

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Ra Generator
Type Island Boss
Location The Island
Level (Tier) 20 (10)
HP 63,000
XP 16,628
Element None
Misc Notes
Immune to Confuse Effect
+25% Camera View within 30 units

Portrait RaMech.png

"Generator core CRITICAL."

The Ra Generator is a T10 Island boss located in the Imperial City.

The Battle

The Ra Generator is a boss with tons of minions that require to be destroyed until the actual Ra Generator can be harmed. Ra Generator is completely stationary and stays in the middle of the arena for the entirety of the fight.

Vulnerability Routine

Ra Generator will have 3 Geb Mechanisms as its minions, and those Geb Mechanisms have their own 3 minions. All the Geb Mechanisms rotate around the Ra Generator, and all the minions rotate around the Geb Mechanisms, the structure of the battle is in a form similar to moons orbiting around the planets, and the planets revolving around the star. The Ra Generator, the Geb mechanisms, and the smaller minions all have invulnerability, but every few seconds, a random minion will go out of invulnerability, letting you slowly attack all the minions. When a Geb Mechanism is missing its 3 minions, it will go invulnerable. When the Ra Generator is missing its Geb Mechanisms, it too, goes into a state of being vulnerable.

Phase 1

When players enter Ra Generator's arena, all the Geb mechanisms and their minions will rotate around Ra Generator. The minions will leave behind walls of small stars that deal a small amount of damage in their trail. The Geb Mechanisms will spin rapidly, firing medium-size, moderate damaging bullets and sometimes leaving behind a large damaging stationary bullet. And Ra Generator will have a small wall of bullets always covering his body for the entirety of the battle while shooting out 3 sprays of large fireballs from every 120 degrees of his body, mildly aiming at the nearest players every 5 seconds. This pattern continues until you destroy all the minions and Geb Mechanisms.

When players successfully destroy all the minions and Geb Mechanisms, Ra Generator's shield will go down briefly several times until it is damaged to three-fourths of it's remaining hp or about 11,812 hp. During this vulnerability phase, Ra Generator will start shooting out sporadically 2 types of bullets, a small bullet that does a small amount of damage, and a medium-size bullet that does a moderate amount of damage, similar to the bullets that the Geb Mechanisms fire. Ra Generator will also make a buzzing sound whilst it's vulnerable. After a few seconds of being vulnerable, Ra Generator will release a ring of 18 minions that revolve around the Ra Generator, leaving behind a trail of small firey stars, similar to the minions the Geb Mechanisms have. The minions will also go inside the Ra Generator, and back out several times. The minions do not have to be destroyed in order to damage the Ra Generator. When Ra Generator goes to three-fourths of its hp, it will enter Phase 2.

Phase 2

Phase 2 is triggered when Ra Generator has three-fourths of its hp. When it enters this phase Ra Generator will have its invulnerability back and spawn 3 Geb Mechanisms II that revolve closely around it. Ra Generator will also fire a ring of medium-sized moderate damaging walls of bullets in sets of 3 for each wall. About 5 seconds after Ra Generator spawns the first 3 Geb Mechanism II, it will spawn 3 more that revolve near the edge of the arena. The Ra Generator acts and behaves the exact same in Phase 1, but the inclusion of the Geb Mechanisms II is different. They act very similarly to the Geb Mechanisms in Phase 1, however, the Geb Mechanisms II are nearly the same size as the Ra Generator, and the stationary bullets the Geb Mechanisms II leave behind, is much larger and more damaging than the original Geb Mechanisms, they also fire out a ring of medium-sized moderate damaging bullets when they have a stationary bullet.

When the Geb Mechanism II are destroyed, Ra Generator will go back to having vulnerability and act the same in Phase 1. It will continue having vulnerability until it reaches one-fourth of its remaining hp. Then it will restart Phase 1 again.

When the players finish Phase 1 for the second time, they will enter the Ra Generator's last vulnerability phase. When all the minions and Geb Mechanisms from Phase 1 are destroyed, the Ra Generator will do what it usually does during its normal vulnerability phases. Except, after 5 seconds, it will release 36 of the minions. 18 of them are closer to the boss and revolve clock-wise. The other 18 are farther from the boss and revolve counter-clockwise. The minions, however, will now fire 2 shots, one medium-sized moderate damaging bullet at a player, and a small-sized light damaging bullet in the opposite direction. Just like the other vulnerability phases, the minions do not have to be destroyed, so all the players have to do is aim for the Ra Generator and end the battle.


A good strategy to take down Ra Generator with other people is to stay near the bottom-left of the arena and take down the Geb Mechanisms and minions when they come by the outer edge. You could also follow a vulnerable minion to attack it and destroy it. If you get damaged badly, you could hide behind the arena walls. When the outer edge of minions and Geb Mechanisms are down, you move on closer to the middle of the arena, destroy the inner circle of minions and Geb Mechanisms, and go near the boss to damage it. When it goes invulnerable, you move back to the outer edge. Repeat this until Ra Generator is down.

The Ra Shields that the generator spawns during its vulnerable phase can do MASSIVE DAMAGE to unmaxed planes. Wait out the first vulnerable phase if you have to, otherwise you have a high chance of tanking stacked shots and blowing yourself up.

Sometimes the Ra Shields bugs and spawns very few shots at the start of its vulnerability. THEY ARE MOST LIKELY STACKED SHOTS, DO NOT TANK THESE.

The Loot

Warning icon.png Notes on Drops: Warning icon.png
  • Percentages aren't always exact. Some are based on patterns. Some are even just estimates.
  • Values shown are "chance for this item to drop on any given kill" with one exception:
    • Where "one of many" can drop (e.g. T10s, ELEM weapons), they all show the total chance that any of them will drop.
Drop Table
Name Drop Count Type Drop Chance
Antidote Powder.png
Antidote Powder
1-2 Upgrade 100%
Tier 8 Equipment 1 Tiered ?
Tier 9 Equipment 1 Tiered 5%
El Diablo's Blast
1 SPEC 0.33%
Imperial Data Core 3 Ingredient 100%