Difference between revisions of "Raptor"

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m (Updated Stiff to max according to update)
(Change skills)
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!Skill Tier
 
!Skill Tier
 
!Pilot Rank
 
!Pilot Rank
!Raptor Level
 
 
!Option A
 
!Option A
 
!Option B
 
!Option B
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|1
 
|1
 
|31
 
|31
|10
 
 
|'''Old School Bullets'''
 
|'''Old School Bullets'''
 
* Damage: +15% <span class="dark">+ 2% * (L: 1-5)</span>
 
* Damage: +15% <span class="dark">+ 2% * (L: 1-5)</span>
 
* Range: -30%
 
* Range: -30%
 
|'''Low Poly'''
 
|'''Low Poly'''
* XP Gain: +30% <span class="dark">+ 1% * (L: 1-5)</span>
+
* XP Gain: +17% <span class="dark">+ 3% * (L: 1-5)</span>
* Damage Received: +20%
+
* Damage Received: +12% <span class="dark">+ 2% * (L: 1-5)</span>
 
|-
 
|-
 
|2
 
|2
 
|94
 
|94
|<nowiki>-</nowiki>
 
 
|'''Fox Feet'''
 
|'''Fox Feet'''
 
* Turn Rate: +30%
 
* Turn Rate: +30%
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[[File:Effecticon damageboost.png|40px]] While superspeeding:
 
[[File:Effecticon damageboost.png|40px]] While superspeeding:
 
* Damage: +100%
 
* Damage: +100%
* Damage Received: +20%<br/>
+
* Damage Received: +15%<br/>
 
While not superspeeding:
 
While not superspeeding:
* Damage: -25%
+
* Damage: -20%
 
|-
 
|-
 
|3
 
|3
 
|125
 
|125
|<nowiki>-</nowiki>
 
 
|'''Falcon Shot'''
 
|'''Falcon Shot'''
 
[[File:Effecticon damageboost.png|40px]] On kill (Duration: 2s; Cooldown: 3s):
 
[[File:Effecticon damageboost.png|40px]] On kill (Duration: 2s; Cooldown: 3s):
* Damage: +50% <span class="dark">+ 2% * (L: 1-5)</span>
+
* Damage: +24% <span class="dark">+ 4% * (L: 1-5)</span>
 
|'''Double Barrel Roll'''
 
|'''Double Barrel Roll'''
 
[[File:Effecticon damageboost.png|40px]] On maneuver end (Duration: 3s; Cooldown: 1s):
 
[[File:Effecticon damageboost.png|40px]] On maneuver end (Duration: 3s; Cooldown: 1s):
* Damage: +30% <span class="dark">+ 1% * (L: 1-5)</span>
+
* Damage: +15% <span class="dark">+ 5% * (L: 1-5)</span>
 
|-
 
|-
 
|4
 
|4
 
|192
 
|192
|<nowiki>-</nowiki>
 
 
|'''Drossian Shield'''
 
|'''Drossian Shield'''
 
[[File:Effecticon armorboost.png|40px]] While not superspeeding:
 
[[File:Effecticon armorboost.png|40px]] While not superspeeding:
* Damage Received: -20% <span class="dark">- 1% * (L: 1-5)</span>
+
* Damage Received: -8% <span class="dark">- 4% * (L: 1-4)</span>
 
|'''Slip Shield'''
 
|'''Slip Shield'''
 
[[File:Effecticon armorboost.png|40px]] While not firing:
 
[[File:Effecticon armorboost.png|40px]] While not firing:
* Damage Received: -20% <span class="dark">- 1% * (L: 1-5)</span>
+
* Damage Received: -8% <span class="dark">- 4% * (L: 1-5)</span>
 
|}
 
|}
 
===Notes===
 
===Notes===

Revision as of 12:37, 24 August 2019

Raptor
RaptorPlane.jpg
Control Type Plane
Unlock Requirement Level 20 Merlin
Starting Weapon Junk Laser
Primary Weapons Laser, Sniper
Secondary Mines
Maneuver Barrel Roll
Initial Stats (Base Stats)
Armor 12.3 (15)
Damage 104% (100%)
Armor Self-Repair 0.6/s
Steam Recharge 0.6/s (0.4/s)
Turn Rate 180º/s
Max Speed 2.5
Super Speed 5.0
Plane Multipliers
x0.8 Weapon Range
x0.8 Armor
+2.4% Armor per Level
+4% Damage per Level
+50% Steam Recharge
x0.5 Max Speed and Super Speed while firing
x0.3 Turn Rate while firing
x2 bullets while not superspeeding
+80% Turn Rate while superspeeding


Finicky but beloved by skilled pilots, the Raptor offers immense firepower combined with surprising agility.

The Raptor is a class in Steambirds Alliance.

Manuever

The Raptor has one maneuver, Barrel Roll, with a Steam cost of 12 --- this maneuver is activated using the Maneuver input (on keyboard, S key by default). On activation, the Raptor quickly shifts to one side while spinning wing-over-wing, granting itself an invincibility shield for the maneuver's 0.2-second duration. The direction of movement can be controlled by turning in the desired direction during maneuver activation.

Upgrade Limits

The Raptor has the following non-elemental upgrade limits (and the associated numerical effects at these limits):

  • Damage: 40 (+40%)
  • Armor: 32 (+40)
  • Armor Self-Repair: 50 (+0.3/s)
  • Max Steam: 10 (+10)
  • Steam Recharge: 50 (+0.2/s)
  • Super Speed: 25 (+1.25)

Pilot Skills

Pilot Skills in the following group are only active while flying a Raptor:

Skill Tier Pilot Rank Option A Option B
1 31 Old School Bullets
  • Damage: +15% + 2% * (L: 1-5)
  • Range: -30%
Low Poly
  • XP Gain: +17% + 3% * (L: 1-5)
  • Damage Received: +12% + 2% * (L: 1-5)
2 94 Fox Feet
  • Turn Rate: +30%
Peppy Boost

Effecticon damageboost.png While superspeeding:

  • Damage: +100%
  • Damage Received: +15%

While not superspeeding:

  • Damage: -20%
3 125 Falcon Shot

Effecticon damageboost.png On kill (Duration: 2s; Cooldown: 3s):

  • Damage: +24% + 4% * (L: 1-5)
Double Barrel Roll

Effecticon damageboost.png On maneuver end (Duration: 3s; Cooldown: 1s):

  • Damage: +15% + 5% * (L: 1-5)
4 192 Drossian Shield

Effecticon armorboost.png While not superspeeding:

  • Damage Received: -8% - 4% * (L: 1-4)
Slip Shield

Effecticon armorboost.png While not firing:

  • Damage Received: -8% - 4% * (L: 1-5)

Notes

  • Pilot Skills that fire bullets can have their bullets multiplied by Raptor's passive ability.
  • Buffs from Attack Area or Aura of Attack will cause the Raptor to fire 4x the usual number of bullets while not superspeeding.
  • At level 1 with its T0 initial loadout, the Raptor will have Armor, Damage and Steam Recharge values of, respectively, ~12.3, 104% and 0.6/s due to the effects of plane and leveling multipliers.

Plane Variants

Tier 1 (Common) Variants

  • Peregrine Pepper: Pepper doesn't hide her distaste for these smaller, open-cockpit planes. Less surface area for painting flames, she says.
  • Razor Raptor: Swoop down, talons out. Snatched from the pond in the blink of an eye. The fish never sees it coming, and how could it? An attacker from another dimension.
  • Bald Eagle: Famously piloted by an ancient field scout who lost most of his head feathers. Some say due to a gas attack. Others joke he furrowed his brow so much, his plummage fell right out.
  • Tiger Strike: Originally the pattern of a dangerous predator, now everyone wears it to mimic that strength. Turns out that can be just as effective.

Tier 2 (Rare) Variants

  • Great Eagle: The old v1 prototype. It rattled as it flew and made a godawful noise, but it proved the design was sound. The rough sketch that was refined into today's mass-produced Raptor.
  • Hawk: You'd think the hunt is about killing, but in reality, it's all in the waiting. Waiting and watching. Watching and waiting.
  • Mud Pigeon: Favored by bootleggers for running liquor and general hooning around the swamp. Flying through mud and insects in an open cockpit plane appeals to a very particular sort.

Tier 3 (Epic) Variants

  • Ghost Hawk: That flickering motion in the corner of your eye? It is too late for you. It was always too late.
  • Ice Hawk: Winter birds of prey must be miserly with their energy. A caloric fortune spent is on simply maintaining their temperature. There's none to waste on a failed strike.
  • Comparative Advantage: Why do we invest in shiny baubles? It is because, as social animals, we are compelled to engage in social comparison. The bauble is communication of our identity and status. Without baubles, we have no way to signal our ties and roles within the communal whole.
  • Bird of Paradise: In an ecosystem full of food and devoid of predators, competition for mates intensifies. Prance and preen! Your lineage relies on it.