Difference between revisions of "Zed Dragon"

From Steambirds Alliance Wiki
Jump to: navigation, search
m (Zed Dragon desc)
(Added full stats and commentary)
Line 1: Line 1:
 
{{InfoboxWeapon
 
{{InfoboxWeapon
|image = ZedDragon.png
+
|image = [[File:Laser.png]]
 
|type = Laser
 
|type = Laser
 
|subtype = Special
 
|subtype = Special
Line 7: Line 7:
 
|fusion = Dark Steel
 
|fusion = Dark Steel
 
}}
 
}}
 
{{Stub}}
 
  
 
'''Zed Dragon''' is a Special (SPEC) Weapon.
 
'''Zed Dragon''' is a Special (SPEC) Weapon.
  
 
===T10 Stats===
 
===T10 Stats===
 +
T9 variants have 90% of T10 damage values.
 
{| class="wikitable sbatable"
 
{| class="wikitable sbatable"
 
!Shots
 
!Shots
Line 18: Line 17:
 
!RoF
 
!RoF
 
!Range
 
!Range
 +
!Sync Offset (sec)
 
!Ammo (Threshold)
 
!Ammo (Threshold)
 
!Cooldown
 
!Cooldown
 
!Description
 
!Description
 
|-
 
|-
 +
|1
 +
|120 + 114 Lightning
 +
|10
 +
|9.75
 
|0
 
|0
 +
|1 (2)
 +
|3
 +
| rowspan="3" |Fires kinetic energy. Designed by a master of aerial arts. (Hold down fire button for rapid fire)
 +
|-
 +
|1
 +
|7 + 5.7 Lightning
 +
|10
 +
|9
 
|0
 
|0
|0
+
|1 (2)
|0
+
|3
|0
+
|-
|0
+
|2
|Fires kinetic energy. Designed by a master of aerial arts. (Hold down fire button for rapid fire)
+
|10
 +
|10
 +
|4
 +
|1
 +
|10 (10.5)
 +
|2
 
|}
 
|}
 +
* Top row describes the large shot's trail while middle row describes its glowing head. Both parts of the large shot pierce through enemies and destructible obstacles.
 +
* Bottom row describes rapid-fire weapon function. This firing mode has a 20° [[Glossary#Gun Mounts|cone of fire]], and its bullets do ''not'' pierce.
 +
 +
===Mechanics===
 +
*Zed Dragon continuously cycles through three firing patterns while the Fire input is held down, starting the final firing pattern at a specific time offset relative to the start of the first two firing patterns. The initial press of the Fire input always fires the first firing pattern.
 +
**The first two firing patterns always activate simultaneously, shooting a massive energy projection. The first firing pattern shoots the projection's tail while the second firing pattern shoots its glowing head.
 +
**The final firing pattern rapidly shoots two-round bursts over a 20° spread.
 +
*The ammo gauge beneath the player only tracks the status of the first firing pattern.
 +
*Switching to another weapon while in the middle of firing Zed Dragon, due to the nature of anti-exploit mechanics, forces the player to wait out the SPEC weapon's large-shot cooldown before the new weapon can be fired.
 +
*[[Glossary#Gun Mounts|Ammo, Cooldown and RoF]] modifiers can cause Zed Dragon's firing patterns to overlap.
 +
**Increasing Ammo and reducing RoF tend to increase overlap of adjacent firing patterns.
 +
**Reducing Cooldown tends to increase overlap of early firing patterns with late firing patterns of a previous cycle.
 +
 
===Commentary===
 
===Commentary===
*Interestingly, Zed Dragon's in-game description has a guide on how to use it.
+
*Zed Dragon's large shot has an unusually high proportion of [[Elements|Lightning]] damage for a hybrid-damage weapon.
 +
**Without [[upgrades]], Zed Dragon's large shot deals 100% base damage to neutral targets, ~149% base damage to weak targets and ~76% base damage to resistant targets.
 +
**With maxed Lightning damage upgrades, Zed Dragon's large shot deals ~123% base damage to neutral targets, ~195% base damage to weak targets and ~87% base damage to resistant targets.
 +
*Compared to Phase Ray (T10 Laser), T10 Zed Dragon suffers from a reload mechanic and a short range on its rapid-fire function (~52% less than that of Phase Ray's outer shots). However, the SPEC weapon's large shot pierces through enemies, and its rapid-fire function discharges bullets ~33% faster (compared to T10 Laser's two-shot firing pattern).
 +
**'''Without Upgrades'''
 +
***T10 Zed Dragon's large shot deals ~435% more damage than Phase Ray's center shot.
 +
***T10 Zed Dragon's rapid-fire bullets deal ~19% less damage than Phase Ray's outer shots.
 +
**'''With Maxed Elemental Damage Upgrades'''
 +
***T10 Zed Dragon's large shot deals ~489% more damage than Phase Ray's center shot.
 +
***T10 Zed Dragon's rapid-fire bullets deal ~27% less damage than Phase Ray's outer shots.

Revision as of 08:21, 15 July 2019

Zed Dragon
[[File:Laser.png]]
Type Special Laser
Variant Count 2
Source The Dig
Fusion Material Dark Steel


Zed Dragon is a Special (SPEC) Weapon.

T10 Stats

T9 variants have 90% of T10 damage values.

Shots Physical RoF Range Sync Offset (sec) Ammo (Threshold) Cooldown Description
1 120 + 114 Lightning 10 9.75 0 1 (2) 3 Fires kinetic energy. Designed by a master of aerial arts. (Hold down fire button for rapid fire)
1 7 + 5.7 Lightning 10 9 0 1 (2) 3
2 10 10 4 1 10 (10.5) 2
  • Top row describes the large shot's trail while middle row describes its glowing head. Both parts of the large shot pierce through enemies and destructible obstacles.
  • Bottom row describes rapid-fire weapon function. This firing mode has a 20° cone of fire, and its bullets do not pierce.

Mechanics

  • Zed Dragon continuously cycles through three firing patterns while the Fire input is held down, starting the final firing pattern at a specific time offset relative to the start of the first two firing patterns. The initial press of the Fire input always fires the first firing pattern.
    • The first two firing patterns always activate simultaneously, shooting a massive energy projection. The first firing pattern shoots the projection's tail while the second firing pattern shoots its glowing head.
    • The final firing pattern rapidly shoots two-round bursts over a 20° spread.
  • The ammo gauge beneath the player only tracks the status of the first firing pattern.
  • Switching to another weapon while in the middle of firing Zed Dragon, due to the nature of anti-exploit mechanics, forces the player to wait out the SPEC weapon's large-shot cooldown before the new weapon can be fired.
  • Ammo, Cooldown and RoF modifiers can cause Zed Dragon's firing patterns to overlap.
    • Increasing Ammo and reducing RoF tend to increase overlap of adjacent firing patterns.
    • Reducing Cooldown tends to increase overlap of early firing patterns with late firing patterns of a previous cycle.

Commentary

  • Zed Dragon's large shot has an unusually high proportion of Lightning damage for a hybrid-damage weapon.
    • Without upgrades, Zed Dragon's large shot deals 100% base damage to neutral targets, ~149% base damage to weak targets and ~76% base damage to resistant targets.
    • With maxed Lightning damage upgrades, Zed Dragon's large shot deals ~123% base damage to neutral targets, ~195% base damage to weak targets and ~87% base damage to resistant targets.
  • Compared to Phase Ray (T10 Laser), T10 Zed Dragon suffers from a reload mechanic and a short range on its rapid-fire function (~52% less than that of Phase Ray's outer shots). However, the SPEC weapon's large shot pierces through enemies, and its rapid-fire function discharges bullets ~33% faster (compared to T10 Laser's two-shot firing pattern).
    • Without Upgrades
      • T10 Zed Dragon's large shot deals ~435% more damage than Phase Ray's center shot.
      • T10 Zed Dragon's rapid-fire bullets deal ~19% less damage than Phase Ray's outer shots.
    • With Maxed Elemental Damage Upgrades
      • T10 Zed Dragon's large shot deals ~489% more damage than Phase Ray's center shot.
      • T10 Zed Dragon's rapid-fire bullets deal ~27% less damage than Phase Ray's outer shots.