Aura of Defense
|Aura of Defense|
Aura of Defense is a Secondary Ability.
On activation, Aura of Defense deploys a large cloud around the caster with a 5-unit final radius, then immediately begins its cooldown. This cloud, which follows the caster as they move, continuously grants a buff to all players within its area of effect (including the caster) which reduces damage received by 33% (stacking multiplicatively with other sources of damage reduction).
The buff granted by Aura of Defense clouds can only be applied once; overlapping Aura of Defense clouds have no additional effect.
|Tier 0||Aura of Defense||33%||11.5||Some say the chatter of nearby weapons is muted when enabled.|
|Tier 1||12.5||Enhanced efficiency makes the protection slightly longer.|
|Tier 2||13.5||If the enemy were smart, they would redouble their efforts.|
|Tier 3||14.5||It's not known whether it strengthens armor or endows incoming projectiles with healing power.|
|Tier 4||15.5||It's true that defense auras have changed the tide of important battles.|
|Tier 5||16.5||Sharp-tongued parents seek to equip their children with the best resistance available.|
|Tier 6||17.5||When the device is charged, there's a tingling that runs along the base of one's feathers.|
|Tier 7||18.5||Initial prototypes threw up huge visible power lines, making the pilot a target for miles, and unable to see worth a darn.|
|Tier 8||19.5||It's only a short distance to the ground, if you measure by time.|
|Tier 9||20.5||Polishing the lens on the defense projector is item 64 in the pre-flight checklist.|
|Tier 10||21.5||Nothing is more striking in the clubhouse than a top hat paired with a personal defense device.|