Bite

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Bite
Bite t8.png
Used By Vampire
Effect Type Bullet/Cloud
Steam Cost 30
Duration 0.5 seconds
Cooldown 1 second


Bite is the Vampire's Secondary Ability.

Mechanics

On activation, the Vampire generates a stationary, piercing bullet in the shape of a pair of fangs at a fixed offset in the targeted direction. The fangs bite down over 0.5 seconds, dealing heavy damage to targets hit and instantly healing the Vampire for a portion of damage dealt, while generating a cloud effect that heals any nearby allies for half that amount. The health leech effect is proportionally increased according to the # of targets hit.

Bite is affected by Damage multipliers, like from Barrel Dopants and Armor 1-A, but it is not affected by bullet-multiplying effects because it is not a Primary Weapon. The Vampire's Pilot Skills by design only increase Primary Weapon damage, as noted in their description, and do not increase the damage of Bite.

Equipment

Name Physical Self Heal Team Heal Heal Radius Description
Tier 0 Youthful Bite 45 5 2 3 Leeches health from the bitten enemy and repairs damaged allies nearby.
Tier 1 Healing Bite 90 10 5 3.2
Tier 2 Mercy Bite 135 14 7 3.4
Tier 3 Super Heal Bite 180 18 8 3.6
Tier 4 Mega Heal Bite 225 20 10 3.8
Tier 5 Parasitic Bite 270 23 11 4
Tier 6 Super Parasitic Bite 315 24 12 4.1
Tier 7 Mega Parasitic Bite 360 25 12 4.2
Tier 8 Bloodborne 405 25 12 4.3
Tier 9 Bite of Marquis 450 25 12 4.4
Tier 10 Bite of Contessa 495 25 12 4.5