|Level (Tier)||20 (10)|
|+100% Damage from Water|
-50% Damage from Fire
Immune to Confuse Effect
+25% Camera View within 40 units
Jinn is a Tier 10 Event Boss located in the Imperial Palace.
During the fight, Jinn will regularly spawn minions in pairs that slowly chase the nearest player.
Flame Disc Phase
Jinn shields himself and spawns a large flame disc as well as multiple smaller flame discs that circle closely to him. After awhile, the smaller flame discs assume a wider orbit around Jinn before turning vulnerable and circling closely behind Jinn again. After all the smaller flame discs are destroyed, Jinn summons five more flame discs that circle the larger flame disc. The larger flame disc will then begin to orbit Jinn at a medium distance. The smaller flame discs will orbit the larger flame disc closely at first, then at a medium distance, then finally at a far range. At this stage, the larger flame disc becomes vulnerable. It must be destroyed in order to make Jinn progress to his next stage. This phase happens when the player first encounters Jinn, and when he reaches 75% health.
After the larger flame disc has been destroyed, Jinn releases an omnidirectional wave of low-damaging bullets before chasing the closest player slowly. He continuously fires a three-directional beam (two in a V shape in front of him and one at the back of him) of many small bullets. This phase is triggered when Jinn is at 75%, 50% and 25% of his health.
Flame Disc Phase B
This phase triggers when Jinn is brought to 50% health. It is identical to Jinns initial Flame Disc Phase except that, before spawning the flame discs, he charges up three large, high-damaging projectiles that loosely follow the closest player. This phase happens again at 25% health, but Jinn fires six projectiles instead of three.
It has a chance of dropping the Reeducation Camp dungeon.
|Name||Drop Count||Type||Drop Chance|
Research Dept Formula
|Tier 8 Equipment||1||Tiered||?|
|Tier 9 Equipment||1||Tiered||5%|