Missions are quests that can be completed after the tutorial. You can acquire them, as well as daily Bounties and Squad Missions, by going into the Pilot's Pub. Some missions can be automatically obtained by being at The Island.
Some missions (starting at level 7) can also give Iron and crafting materials. For missions that require you to kill certain enemies, the trigger is proximity based, so don’t wander too far when the enemy is about to die or it won’t count, even if you still get loot.
The in-game Store sells “special mission plans”, but those are actually consumable items that spawn a dungeon entrance.
Accepted missions can be managed on the fly using two hotkeys. On keyboard, press X to cycle the mission currently being tracked; press Z to open up the full list of accepted missions (note: this immobilizes one's aircraft until the list is closed).
Pilot's Pub Missions
Standard missions at the Pilot's Pub span a wide range of recommended aircraft Levels. New missions are added on the hour and can be completed within 3 hours after initial generation for XP, standard equipment and sometimes Iron and Copper. Once mission objectives have been completed, the player must return to the Pilot's Pub to claim mission rewards.
For missions with item objectives, the player has the option of handing in items one at a time rather than all at once. Mission items cannot be traded.
Daily Rewards grant a small sum of Iron once per day. Weekdays give 100 Iron, weekends give 150.
Daily Rewards refresh at 5 pm PST.
Area missions are granted automatically to players when they enter specific locations.
Common Area Missions
- The Island/The Great Leader's Command Center: Free [name] from Imperial control
- The Dig: Defend the Drill
- The Vaults: Become Worthy of Treasure
Rare Area Missions
The Island sometimes generates with unique Setpieces holding a locked treasure which is guarded by enemies that normally only appear in a related dungeon. Area missions associated with these unmarked locations instruct players on how to unlock the treasure and thus gain a guaranteed T9 equipment item.
- Reeducation Camp Entrance: Lava Tubes
- Frozen Owl Monastery Entrance: Monastery Entrance
- The Vaults Entrance: Vault Deposit
Bounties and Squad Missions are special daily missions that appear on set days and give Steels as rewards. Steels are used to craft/upgrade Elemental, Crafted and Special items. Mission previews are posted 3 days in advance on the “Upcoming Events” display, which is shown on login and can be accessed from the Options menu. Only 1 Bounty and Squad Mission can be completed per day.
Bounties refresh daily at 1 am PST.
Bounties arrive in bi-weekly cycles. Targets on the same row share the same week.
|Monday||Dr. Geckelston||Home for Special Children||Yellow|
|Tuesday||Doomsday Mechanism||Super Secret Base||White|
|High Priestess Tiffany||Temple of Bast||Blue|
|Wednesday||Poison God||Venom Compound||Purple|
|White Spider||The Island|
|Thursday||Traitor Phoenix||Reeducation Camp||Red|
|The Frozen Horror||Frozen Owl Monastery||White|
|Saturday||Become Worthy of Treasure||The Vaults||2x Non-Dark|
|Defend the Drill||The Dig||2x Non-Dark|
|Godleader Meowza||The Great Leader's Command Center||Dark|
Squad Missions only grant credit toward objectives while there are at least 2 allies nearby.
|Day||Targets||Kill Quantity||Steel Type|
|Friday||All Noble Estates/Imperial City squad leaders||100||Blue|